package net.minecraft.world.level.lighting; import it.unimi.dsi.fastutil.longs.LongArrayFIFOQueue; import it.unimi.dsi.fastutil.longs.LongIterator; import it.unimi.dsi.fastutil.longs.LongOpenHashSet; import java.util.Arrays; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.SectionPos; import net.minecraft.world.level.ChunkPos; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.chunk.DataLayer; import net.minecraft.world.level.chunk.LightChunk; import net.minecraft.world.level.chunk.LightChunkGetter; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public abstract class LightEngine, S extends LayerLightSectionStorage> implements LayerLightEventListener { public static final int MAX_LEVEL = 15; protected static final int MIN_OPACITY = 1; protected static final long PULL_LIGHT_IN_ENTRY = LightEngine.QueueEntry.decreaseAllDirections(1); private static final int MIN_QUEUE_SIZE = 512; protected static final Direction[] PROPAGATION_DIRECTIONS = Direction.values(); protected final LightChunkGetter chunkSource; protected final S storage; private final LongOpenHashSet blockNodesToCheck = new LongOpenHashSet(512, 0.5F); private final LongArrayFIFOQueue decreaseQueue = new LongArrayFIFOQueue(); private final LongArrayFIFOQueue increaseQueue = new LongArrayFIFOQueue(); private static final int CACHE_SIZE = 2; private final long[] lastChunkPos = new long[2]; private final LightChunk[] lastChunk = new LightChunk[2]; protected LightEngine(final LightChunkGetter chunkSource, final S storage) { this.chunkSource = chunkSource; this.storage = storage; this.clearChunkCache(); } public static boolean hasDifferentLightProperties(final BlockState oldState, final BlockState newState) { return newState == oldState ? false : newState.getLightDampening() != oldState.getLightDampening() || newState.getLightEmission() != oldState.getLightEmission() || newState.useShapeForLightOcclusion() || oldState.useShapeForLightOcclusion(); } public static int getLightDampeningInto(final BlockState fromState, final BlockState toState, final Direction direction, final int simpleOpacity) { boolean fromEmpty = isEmptyShape(fromState); boolean toEmpty = isEmptyShape(toState); if (fromEmpty && toEmpty) { return simpleOpacity; } else { VoxelShape fromShape = fromEmpty ? Shapes.empty() : fromState.getOcclusionShape(); VoxelShape toShape = toEmpty ? Shapes.empty() : toState.getOcclusionShape(); return Shapes.mergedFaceOccludes(fromShape, toShape, direction) ? 16 : simpleOpacity; } } public static VoxelShape getOcclusionShape(final BlockState state, final Direction direction) { return isEmptyShape(state) ? Shapes.empty() : state.getFaceOcclusionShape(direction); } protected static boolean isEmptyShape(final BlockState state) { return !state.canOcclude() || !state.useShapeForLightOcclusion(); } protected BlockState getState(final BlockPos pos) { int chunkX = SectionPos.blockToSectionCoord(pos.getX()); int chunkZ = SectionPos.blockToSectionCoord(pos.getZ()); LightChunk chunk = this.getChunk(chunkX, chunkZ); return chunk == null ? Blocks.BEDROCK.defaultBlockState() : chunk.getBlockState(pos); } protected int getOpacity(final BlockState state) { return Math.max(1, state.getLightDampening()); } protected boolean shapeOccludes(final BlockState fromState, final BlockState toState, final Direction direction) { VoxelShape fromShape = getOcclusionShape(fromState, direction); VoxelShape toShape = getOcclusionShape(toState, direction.getOpposite()); return Shapes.faceShapeOccludes(fromShape, toShape); } @Nullable protected LightChunk getChunk(final int chunkX, final int chunkZ) { long pos = ChunkPos.pack(chunkX, chunkZ); for (int i = 0; i < 2; i++) { if (pos == this.lastChunkPos[i]) { return this.lastChunk[i]; } } LightChunk chunk = this.chunkSource.getChunkForLighting(chunkX, chunkZ); for (int ix = 1; ix > 0; ix--) { this.lastChunkPos[ix] = this.lastChunkPos[ix - 1]; this.lastChunk[ix] = this.lastChunk[ix - 1]; } this.lastChunkPos[0] = pos; this.lastChunk[0] = chunk; return chunk; } private void clearChunkCache() { Arrays.fill(this.lastChunkPos, ChunkPos.INVALID_CHUNK_POS); Arrays.fill(this.lastChunk, null); } @Override public void checkBlock(final BlockPos pos) { this.blockNodesToCheck.add(pos.asLong()); } public void queueSectionData(final long pos, @Nullable final DataLayer data) { this.storage.queueSectionData(pos, data); } public void retainData(final ChunkPos pos, final boolean retain) { this.storage.retainData(SectionPos.getZeroNode(pos.x(), pos.z()), retain); } @Override public void updateSectionStatus(final SectionPos pos, final boolean sectionEmpty) { this.storage.updateSectionStatus(pos.asLong(), sectionEmpty); } @Override public void setLightEnabled(final ChunkPos pos, final boolean enable) { this.storage.setLightEnabled(SectionPos.getZeroNode(pos.x(), pos.z()), enable); } @Override public int runLightUpdates() { LongIterator iterator = this.blockNodesToCheck.iterator(); while (iterator.hasNext()) { this.checkNode(iterator.nextLong()); } this.blockNodesToCheck.clear(); this.blockNodesToCheck.trim(512); int count = 0; count += this.propagateDecreases(); count += this.propagateIncreases(); this.clearChunkCache(); this.storage.markNewInconsistencies(this); this.storage.swapSectionMap(); return count; } private int propagateIncreases() { int count; for (count = 0; !this.increaseQueue.isEmpty(); count++) { long fromNode = this.increaseQueue.dequeueLong(); long increaseData = this.increaseQueue.dequeueLong(); int fromLevel = this.storage.getStoredLevel(fromNode); int fromTargetLevel = LightEngine.QueueEntry.getFromLevel(increaseData); if (LightEngine.QueueEntry.isIncreaseFromEmission(increaseData) && fromLevel < fromTargetLevel) { this.storage.setStoredLevel(fromNode, fromTargetLevel); fromLevel = fromTargetLevel; } if (fromLevel == fromTargetLevel) { this.propagateIncrease(fromNode, increaseData, fromLevel); } } return count; } private int propagateDecreases() { int count; for (count = 0; !this.decreaseQueue.isEmpty(); count++) { long fromNode = this.decreaseQueue.dequeueLong(); long decreaseData = this.decreaseQueue.dequeueLong(); this.propagateDecrease(fromNode, decreaseData); } return count; } protected void enqueueDecrease(final long fromNode, final long decreaseData) { this.decreaseQueue.enqueue(fromNode); this.decreaseQueue.enqueue(decreaseData); } protected void enqueueIncrease(final long fromNode, final long increaseData) { this.increaseQueue.enqueue(fromNode); this.increaseQueue.enqueue(increaseData); } @Override public boolean hasLightWork() { return this.storage.hasInconsistencies() || !this.blockNodesToCheck.isEmpty() || !this.decreaseQueue.isEmpty() || !this.increaseQueue.isEmpty(); } @Nullable @Override public DataLayer getDataLayerData(final SectionPos pos) { return this.storage.getDataLayerData(pos.asLong()); } @Override public int getLightValue(final BlockPos pos) { return this.storage.getLightValue(pos.asLong()); } public String getDebugData(final long sectionNode) { return this.getDebugSectionType(sectionNode).display(); } public LayerLightSectionStorage.SectionType getDebugSectionType(final long sectionNode) { return this.storage.getDebugSectionType(sectionNode); } protected abstract void checkNode(long blockNode); protected abstract void propagateIncrease(long fromNode, long increaseData, int fromLevel); protected abstract void propagateDecrease(long fromNode, long decreaseData); public static class QueueEntry { private static final int FROM_LEVEL_BITS = 4; private static final int DIRECTION_BITS = 6; private static final long LEVEL_MASK = 15L; private static final long DIRECTIONS_MASK = 1008L; private static final long FLAG_FROM_EMPTY_SHAPE = 1024L; private static final long FLAG_INCREASE_FROM_EMISSION = 2048L; public static long decreaseSkipOneDirection(final int oldFromLevel, final Direction skipDirection) { long decreaseData = withoutDirection(1008L, skipDirection); return withLevel(decreaseData, oldFromLevel); } public static long decreaseAllDirections(final int oldFromLevel) { return withLevel(1008L, oldFromLevel); } public static long increaseLightFromEmission(final int newFromLevel, final boolean fromEmptyShape) { long increaseData = 1008L; increaseData |= 2048L; if (fromEmptyShape) { increaseData |= 1024L; } return withLevel(increaseData, newFromLevel); } public static long increaseSkipOneDirection(final int newFromLevel, final boolean fromEmptyShape, final Direction skipDirection) { long increaseData = withoutDirection(1008L, skipDirection); if (fromEmptyShape) { increaseData |= 1024L; } return withLevel(increaseData, newFromLevel); } public static long increaseOnlyOneDirection(final int newFromLevel, final boolean fromEmptyShape, final Direction direction) { long increaseData = 0L; if (fromEmptyShape) { increaseData |= 1024L; } increaseData = withDirection(increaseData, direction); return withLevel(increaseData, newFromLevel); } public static long increaseSkySourceInDirections(final boolean down, final boolean north, final boolean south, final boolean west, final boolean east) { long increaseData = withLevel(0L, 15); if (down) { increaseData = withDirection(increaseData, Direction.DOWN); } if (north) { increaseData = withDirection(increaseData, Direction.NORTH); } if (south) { increaseData = withDirection(increaseData, Direction.SOUTH); } if (west) { increaseData = withDirection(increaseData, Direction.WEST); } if (east) { increaseData = withDirection(increaseData, Direction.EAST); } return increaseData; } public static int getFromLevel(final long entry) { return (int)(entry & 15L); } public static boolean isFromEmptyShape(final long entry) { return (entry & 1024L) != 0L; } public static boolean isIncreaseFromEmission(final long entry) { return (entry & 2048L) != 0L; } public static boolean shouldPropagateInDirection(final long entry, final Direction direction) { return (entry & 1L << direction.ordinal() + 4) != 0L; } private static long withLevel(final long entry, final int level) { return entry & -16L | level & 15L; } private static long withDirection(final long entry, final Direction direction) { return entry | 1L << direction.ordinal() + 4; } private static long withoutDirection(final long entry, final Direction direction) { return entry & ~(1L << direction.ordinal() + 4); } } }