package net.minecraft.world.level.lighting; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.SectionPos; import net.minecraft.util.BitStorage; import net.minecraft.util.Mth; import net.minecraft.util.SimpleBitStorage; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelHeightAccessor; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.chunk.ChunkAccess; import net.minecraft.world.level.chunk.LevelChunkSection; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public class ChunkSkyLightSources { private static final int SIZE = 16; public static final int NEGATIVE_INFINITY = Integer.MIN_VALUE; private final int minY; private final BitStorage heightmap; private final BlockPos.MutableBlockPos mutablePos1 = new BlockPos.MutableBlockPos(); private final BlockPos.MutableBlockPos mutablePos2 = new BlockPos.MutableBlockPos(); public ChunkSkyLightSources(final LevelHeightAccessor level) { this.minY = level.getMinY() - 1; int maxY = level.getMaxY() + 1; int bits = Mth.ceillog2(maxY - this.minY + 1); this.heightmap = new SimpleBitStorage(bits, 256); } public void fillFrom(final ChunkAccess chunk) { int maxSectionIndex = chunk.getHighestFilledSectionIndex(); if (maxSectionIndex == -1) { this.fill(this.minY); } else { for (int z = 0; z < 16; z++) { for (int x = 0; x < 16; x++) { int initialEdgeY = Math.max(this.findLowestSourceY(chunk, maxSectionIndex, x, z), this.minY); this.set(index(x, z), initialEdgeY); } } } } private int findLowestSourceY(final ChunkAccess chunk, final int topSectionIndex, final int x, final int z) { int topY = SectionPos.sectionToBlockCoord(chunk.getSectionYFromSectionIndex(topSectionIndex) + 1); BlockPos.MutableBlockPos topPos = this.mutablePos1.set(x, topY, z); BlockPos.MutableBlockPos bottomPos = this.mutablePos2.setWithOffset(topPos, Direction.DOWN); BlockState topState = Blocks.AIR.defaultBlockState(); for (int sectionIndex = topSectionIndex; sectionIndex >= 0; sectionIndex--) { LevelChunkSection section = chunk.getSection(sectionIndex); if (section.hasOnlyAir()) { topState = Blocks.AIR.defaultBlockState(); int sectionY = chunk.getSectionYFromSectionIndex(sectionIndex); topPos.setY(SectionPos.sectionToBlockCoord(sectionY)); bottomPos.setY(topPos.getY() - 1); } else { for (int y = 15; y >= 0; y--) { BlockState bottomState = section.getBlockState(x, y, z); if (isEdgeOccluded(topState, bottomState)) { return topPos.getY(); } topState = bottomState; topPos.set(bottomPos); bottomPos.move(Direction.DOWN); } } } return this.minY; } public boolean update(final BlockGetter level, final int x, final int y, final int z) { int upperEdgeY = y + 1; int index = index(x, z); int currentLowestSourceY = this.get(index); if (upperEdgeY < currentLowestSourceY) { return false; } else { BlockPos topPos = this.mutablePos1.set(x, y + 1, z); BlockState topState = level.getBlockState(topPos); BlockPos middlePos = this.mutablePos2.set(x, y, z); BlockState middleState = level.getBlockState(middlePos); if (this.updateEdge(level, index, currentLowestSourceY, topPos, topState, middlePos, middleState)) { return true; } else { BlockPos bottomPos = this.mutablePos1.set(x, y - 1, z); BlockState bottomState = level.getBlockState(bottomPos); return this.updateEdge(level, index, currentLowestSourceY, middlePos, middleState, bottomPos, bottomState); } } } private boolean updateEdge( final BlockGetter level, final int index, final int oldTopEdgeY, final BlockPos topPos, final BlockState topState, final BlockPos bottomPos, final BlockState bottomState ) { int checkedEdgeY = topPos.getY(); if (isEdgeOccluded(topState, bottomState)) { if (checkedEdgeY > oldTopEdgeY) { this.set(index, checkedEdgeY); return true; } } else if (checkedEdgeY == oldTopEdgeY) { this.set(index, this.findLowestSourceBelow(level, bottomPos, bottomState)); return true; } return false; } private int findLowestSourceBelow(final BlockGetter level, final BlockPos startPos, final BlockState startState) { BlockPos.MutableBlockPos topPos = this.mutablePos1.set(startPos); BlockPos.MutableBlockPos bottomPos = this.mutablePos2.setWithOffset(startPos, Direction.DOWN); BlockState topState = startState; while (bottomPos.getY() >= this.minY) { BlockState bottomState = level.getBlockState(bottomPos); if (isEdgeOccluded(topState, bottomState)) { return topPos.getY(); } topState = bottomState; topPos.set(bottomPos); bottomPos.move(Direction.DOWN); } return this.minY; } private static boolean isEdgeOccluded(final BlockState topState, final BlockState bottomState) { if (bottomState.getLightDampening() != 0) { return true; } else { VoxelShape topShape = LightEngine.getOcclusionShape(topState, Direction.DOWN); VoxelShape bottomShape = LightEngine.getOcclusionShape(bottomState, Direction.UP); return Shapes.faceShapeOccludes(topShape, bottomShape); } } public int getLowestSourceY(final int x, final int z) { int value = this.get(index(x, z)); return this.extendSourcesBelowWorld(value); } public int getHighestLowestSourceY() { int maxValue = Integer.MIN_VALUE; for (int i = 0; i < this.heightmap.getSize(); i++) { int value = this.heightmap.get(i); if (value > maxValue) { maxValue = value; } } return this.extendSourcesBelowWorld(maxValue + this.minY); } private void fill(final int lowestSourceY) { int value = lowestSourceY - this.minY; for (int i = 0; i < this.heightmap.getSize(); i++) { this.heightmap.set(i, value); } } private void set(final int index, final int value) { this.heightmap.set(index, value - this.minY); } private int get(final int index) { return this.heightmap.get(index) + this.minY; } private int extendSourcesBelowWorld(final int value) { return value == this.minY ? Integer.MIN_VALUE : value; } private static int index(final int x, final int z) { return x + z * 16; } }