package net.minecraft.world.level.levelgen.structure.structures; import com.google.common.collect.Lists; import com.mojang.serialization.MapCodec; import java.util.List; import java.util.Optional; import net.minecraft.core.BlockPos; import net.minecraft.world.level.block.Rotation; import net.minecraft.world.level.levelgen.structure.Structure; import net.minecraft.world.level.levelgen.structure.StructurePiece; import net.minecraft.world.level.levelgen.structure.StructureType; import net.minecraft.world.level.levelgen.structure.pieces.StructurePiecesBuilder; public class EndCityStructure extends Structure { public static final MapCodec CODEC = simpleCodec(EndCityStructure::new); public EndCityStructure(final Structure.StructureSettings settings) { super(settings); } @Override public Optional findGenerationPoint(final Structure.GenerationContext context) { Rotation rotation = Rotation.getRandom(context.random()); BlockPos startPos = this.getLowestYIn5by5BoxOffset7Blocks(context, rotation); return startPos.getY() < 60 ? Optional.empty() : Optional.of(new Structure.GenerationStub(startPos, builder -> this.generatePieces(builder, startPos, rotation, context))); } private void generatePieces(final StructurePiecesBuilder builder, final BlockPos startPos, final Rotation rotation, final Structure.GenerationContext context) { List pieces = Lists.newArrayList(); EndCityPieces.startHouseTower(context.structureTemplateManager(), startPos, rotation, pieces, context.random()); pieces.forEach(builder::addPiece); } @Override public StructureType type() { return StructureType.END_CITY; } }