package net.minecraft.world.level.levelgen.structure.pieces; import net.minecraft.world.level.ChunkPos; import net.minecraft.world.level.LevelHeightAccessor; import net.minecraft.world.level.chunk.ChunkGenerator; import net.minecraft.world.level.levelgen.WorldgenRandom; import net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager; @FunctionalInterface public interface PieceGenerator { void generatePieces(StructurePiecesBuilder builder, PieceGenerator.Context context); public record Context( C config, ChunkGenerator chunkGenerator, StructureTemplateManager structureTemplateManager, ChunkPos chunkPos, LevelHeightAccessor heightAccessor, WorldgenRandom random, long seed ) { } }