package net.minecraft.world.level.levelgen.feature.foliageplacers; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import net.minecraft.core.BlockPos; import net.minecraft.util.RandomSource; import net.minecraft.util.valueproviders.IntProvider; import net.minecraft.world.level.WorldGenLevel; import net.minecraft.world.level.levelgen.feature.configurations.TreeConfiguration; public class AcaciaFoliagePlacer extends FoliagePlacer { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec(i -> foliagePlacerParts(i).apply(i, AcaciaFoliagePlacer::new)); public AcaciaFoliagePlacer(final IntProvider radius, final IntProvider offset) { super(radius, offset); } @Override protected FoliagePlacerType type() { return FoliagePlacerType.ACACIA_FOLIAGE_PLACER; } @Override protected void createFoliage( final WorldGenLevel level, final FoliagePlacer.FoliageSetter foliageSetter, final RandomSource random, final TreeConfiguration config, final int treeHeight, final FoliagePlacer.FoliageAttachment foliageAttachment, final int foliageHeight, final int leafRadius, final int offset ) { boolean doubleTrunk = foliageAttachment.doubleTrunk(); BlockPos foliagePos = foliageAttachment.pos().above(offset); this.placeLeavesRow(level, foliageSetter, random, config, foliagePos, leafRadius + foliageAttachment.radiusOffset(), -1 - foliageHeight, doubleTrunk); this.placeLeavesRow(level, foliageSetter, random, config, foliagePos, leafRadius - 1, -foliageHeight, doubleTrunk); this.placeLeavesRow(level, foliageSetter, random, config, foliagePos, leafRadius + foliageAttachment.radiusOffset() - 1, 0, doubleTrunk); } @Override public int foliageHeight(final RandomSource random, final int treeHeight, final TreeConfiguration config) { return 0; } @Override protected boolean shouldSkipLocation(final RandomSource random, final int dx, final int y, final int dz, final int currentRadius, final boolean doubleTrunk) { return y == 0 ? (dx > 1 || dz > 1) && dx != 0 && dz != 0 : dx == currentRadius && dz == currentRadius && currentRadius > 0; } }