package net.minecraft.world.level.gameevent.vibrations; import com.mojang.serialization.Codec; import com.mojang.serialization.codecs.RecordCodecBuilder; import it.unimi.dsi.fastutil.objects.Reference2IntOpenHashMap; import java.util.List; import java.util.Optional; import java.util.function.ToIntFunction; import net.minecraft.advancements.triggers.CriteriaTriggers; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.Holder; import net.minecraft.core.particles.VibrationParticleOption; import net.minecraft.resources.ResourceKey; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.tags.BlockTags; import net.minecraft.tags.GameEventTags; import net.minecraft.tags.TagKey; import net.minecraft.util.ExtraCodecs; import net.minecraft.util.Mth; import net.minecraft.util.Util; import net.minecraft.world.entity.Entity; import net.minecraft.world.level.ChunkPos; import net.minecraft.world.level.ClipBlockStateContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.gameevent.GameEventListener; import net.minecraft.world.level.gameevent.PositionSource; import net.minecraft.world.phys.HitResult; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; public interface VibrationSystem { List> RESONANCE_EVENTS = List.of( GameEvent.RESONATE_1.key(), GameEvent.RESONATE_2.key(), GameEvent.RESONATE_3.key(), GameEvent.RESONATE_4.key(), GameEvent.RESONATE_5.key(), GameEvent.RESONATE_6.key(), GameEvent.RESONATE_7.key(), GameEvent.RESONATE_8.key(), GameEvent.RESONATE_9.key(), GameEvent.RESONATE_10.key(), GameEvent.RESONATE_11.key(), GameEvent.RESONATE_12.key(), GameEvent.RESONATE_13.key(), GameEvent.RESONATE_14.key(), GameEvent.RESONATE_15.key() ); int NO_VIBRATION_FREQUENCY = 0; ToIntFunction> VIBRATION_FREQUENCY_FOR_EVENT = Util.make(new Reference2IntOpenHashMap<>(), map -> { map.defaultReturnValue(0); map.put(GameEvent.STEP.key(), 1); map.put(GameEvent.SWIM.key(), 1); map.put(GameEvent.FLAP.key(), 1); map.put(GameEvent.PROJECTILE_LAND.key(), 2); map.put(GameEvent.HIT_GROUND.key(), 2); map.put(GameEvent.SPLASH.key(), 2); map.put(GameEvent.BOUNCE.key(), 2); map.put(GameEvent.ITEM_INTERACT_FINISH.key(), 3); map.put(GameEvent.PROJECTILE_SHOOT.key(), 3); map.put(GameEvent.INSTRUMENT_PLAY.key(), 3); map.put(GameEvent.ENTITY_ACTION.key(), 4); map.put(GameEvent.ELYTRA_GLIDE.key(), 4); map.put(GameEvent.UNEQUIP.key(), 4); map.put(GameEvent.ENTITY_DISMOUNT.key(), 5); map.put(GameEvent.EQUIP.key(), 5); map.put(GameEvent.ENTITY_INTERACT.key(), 6); map.put(GameEvent.SHEAR.key(), 6); map.put(GameEvent.ENTITY_MOUNT.key(), 6); map.put(GameEvent.ENTITY_DAMAGE.key(), 7); map.put(GameEvent.DRINK.key(), 8); map.put(GameEvent.EAT.key(), 8); map.put(GameEvent.CONTAINER_CLOSE.key(), 9); map.put(GameEvent.BLOCK_CLOSE.key(), 9); map.put(GameEvent.BLOCK_DEACTIVATE.key(), 9); map.put(GameEvent.BLOCK_DETACH.key(), 9); map.put(GameEvent.CONTAINER_OPEN.key(), 10); map.put(GameEvent.BLOCK_OPEN.key(), 10); map.put(GameEvent.BLOCK_ACTIVATE.key(), 10); map.put(GameEvent.BLOCK_ATTACH.key(), 10); map.put(GameEvent.PRIME_FUSE.key(), 10); map.put(GameEvent.NOTE_BLOCK_PLAY.key(), 10); map.put(GameEvent.BLOCK_CHANGE.key(), 11); map.put(GameEvent.BLOCK_DESTROY.key(), 12); map.put(GameEvent.FLUID_PICKUP.key(), 12); map.put(GameEvent.BLOCK_PLACE.key(), 13); map.put(GameEvent.FLUID_PLACE.key(), 13); map.put(GameEvent.ENTITY_PLACE.key(), 14); map.put(GameEvent.LIGHTNING_STRIKE.key(), 14); map.put(GameEvent.TELEPORT.key(), 14); map.put(GameEvent.ENTITY_DIE.key(), 15); map.put(GameEvent.EXPLODE.key(), 15); for (int i = 1; i <= 15; i++) { map.put(getResonanceEventByFrequency(i), i); } }); VibrationSystem.Data getVibrationData(); VibrationSystem.User getVibrationUser(); static int getGameEventFrequency(final Holder event) { return (Integer)event.unwrapKey().map(VibrationSystem::getGameEventFrequency).orElse(0); } static int getGameEventFrequency(final ResourceKey event) { return VIBRATION_FREQUENCY_FOR_EVENT.applyAsInt(event); } static ResourceKey getResonanceEventByFrequency(final int vibrationFrequency) { return (ResourceKey)RESONANCE_EVENTS.get(vibrationFrequency - 1); } static int getRedstoneStrengthForDistance(final float distance, final int listenerRadius) { double powerScale = 15.0 / listenerRadius; return Math.max(1, 15 - Mth.floor(powerScale * distance)); } public static final class Data { public static final Codec CODEC = RecordCodecBuilder.create( i -> i.group( VibrationInfo.CODEC.lenientOptionalFieldOf("event").forGetter(o -> Optional.ofNullable(o.currentVibration)), VibrationSelector.CODEC.fieldOf("selector").forGetter(VibrationSystem.Data::getSelectionStrategy), ExtraCodecs.optionalAlwaysPresentFieldOf(ExtraCodecs.NON_NEGATIVE_INT, "event_delay", 0).forGetter(VibrationSystem.Data::getTravelTimeInTicks) ) .apply( i, (currentVibration, selectionStrategy, travelTimeInTicks) -> new VibrationSystem.Data( (VibrationInfo)currentVibration.orElse(null), selectionStrategy, travelTimeInTicks, true ) ) ); public static final String NBT_TAG_KEY = "listener"; @Nullable private VibrationInfo currentVibration; private int travelTimeInTicks; private final VibrationSelector selectionStrategy; private boolean reloadVibrationParticle; private Data( @Nullable final VibrationInfo currentVibration, final VibrationSelector selectionStrategy, final int travelTimeInTicks, final boolean reloadVibrationParticle ) { this.currentVibration = currentVibration; this.travelTimeInTicks = travelTimeInTicks; this.selectionStrategy = selectionStrategy; this.reloadVibrationParticle = reloadVibrationParticle; } public Data() { this(null, new VibrationSelector(), 0, false); } public VibrationSelector getSelectionStrategy() { return this.selectionStrategy; } @Nullable public VibrationInfo getCurrentVibration() { return this.currentVibration; } public void setCurrentVibration(@Nullable final VibrationInfo currentVibration) { this.currentVibration = currentVibration; } public int getTravelTimeInTicks() { return this.travelTimeInTicks; } public void setTravelTimeInTicks(final int travelTimeInTicks) { this.travelTimeInTicks = travelTimeInTicks; } public void decrementTravelTime() { this.travelTimeInTicks = Math.max(0, this.travelTimeInTicks - 1); } public boolean shouldReloadVibrationParticle() { return this.reloadVibrationParticle; } public void setReloadVibrationParticle(final boolean reloadVibrationParticle) { this.reloadVibrationParticle = reloadVibrationParticle; } } public static class Listener implements GameEventListener { private final VibrationSystem system; public Listener(final VibrationSystem system) { this.system = system; } @Override public PositionSource getListenerSource() { return this.system.getVibrationUser().getPositionSource(); } @Override public int getListenerRadius() { return this.system.getVibrationUser().getListenerRadius(); } @Override public boolean handleGameEvent(final ServerLevel level, final Holder event, final GameEvent.Context context, final Vec3 sourcePosition) { VibrationSystem.Data data = this.system.getVibrationData(); VibrationSystem.User user = this.system.getVibrationUser(); if (data.getCurrentVibration() != null) { return false; } else if (!user.isValidVibration(event, context)) { return false; } else { Optional listenerSourcePos = user.getPositionSource().getPosition(level); if (listenerSourcePos.isEmpty()) { return false; } else { Vec3 destination = (Vec3)listenerSourcePos.get(); if (!user.canReceiveVibration(level, BlockPos.containing(sourcePosition), event, context)) { return false; } else if (isOccluded(level, sourcePosition, destination)) { return false; } else { this.scheduleVibration(level, data, event, context, sourcePosition, destination); return true; } } } } public void forceScheduleVibration(final ServerLevel level, final Holder event, final GameEvent.Context context, final Vec3 origin) { this.system .getVibrationUser() .getPositionSource() .getPosition(level) .ifPresent(p -> this.scheduleVibration(level, this.system.getVibrationData(), event, context, origin, p)); } private void scheduleVibration( final ServerLevel level, final VibrationSystem.Data data, final Holder event, final GameEvent.Context context, final Vec3 origin, final Vec3 dest ) { data.selectionStrategy.addCandidate(new VibrationInfo(event, (float)origin.distanceTo(dest), origin, context.sourceEntity()), level.getGameTime()); } public static float distanceBetweenInBlocks(final BlockPos origin, final BlockPos dest) { return (float)Math.sqrt(origin.distSqr(dest)); } private static boolean isOccluded(final Level level, final Vec3 origin, final Vec3 dest) { Vec3 from = new Vec3(Mth.floor(origin.x) + 0.5, Mth.floor(origin.y) + 0.5, Mth.floor(origin.z) + 0.5); Vec3 to = new Vec3(Mth.floor(dest.x) + 0.5, Mth.floor(dest.y) + 0.5, Mth.floor(dest.z) + 0.5); for (Direction direction : Direction.values()) { Vec3 nudgedSource = from.relative(direction, 1.0E-5F); if (level.isBlockInLine(new ClipBlockStateContext(nudgedSource, to, state -> state.is(BlockTags.OCCLUDES_VIBRATION_SIGNALS))).getType() != HitResult.Type.BLOCK) { return false; } } return true; } } public interface Ticker { static void tick(final Level level, final VibrationSystem.Data data, final VibrationSystem.User user) { if (level instanceof ServerLevel serverLevel) { if (data.currentVibration == null) { trySelectAndScheduleVibration(serverLevel, data, user); } if (data.currentVibration != null) { boolean hasChanged = data.getTravelTimeInTicks() > 0; tryReloadVibrationParticle(serverLevel, data, user); data.decrementTravelTime(); if (data.getTravelTimeInTicks() <= 0) { hasChanged = receiveVibration(serverLevel, data, user, data.currentVibration); } if (hasChanged) { user.onDataChanged(); } } } } private static void trySelectAndScheduleVibration(final ServerLevel serverLevel, final VibrationSystem.Data data, final VibrationSystem.User user) { data.getSelectionStrategy() .chosenCandidate(serverLevel.getGameTime()) .ifPresent( context -> { data.setCurrentVibration(context); Vec3 origin = context.pos(); data.setTravelTimeInTicks(user.calculateTravelTimeInTicks(context.distance())); serverLevel.sendParticles( new VibrationParticleOption(user.getPositionSource(), data.getTravelTimeInTicks()), origin.x, origin.y, origin.z, 1, 0.0, 0.0, 0.0, 0.0 ); user.onDataChanged(); data.getSelectionStrategy().startOver(); } ); } private static void tryReloadVibrationParticle(final ServerLevel level, final VibrationSystem.Data data, final VibrationSystem.User user) { if (data.shouldReloadVibrationParticle()) { if (data.currentVibration == null) { data.setReloadVibrationParticle(false); } else { Vec3 origin = data.currentVibration.pos(); PositionSource positionSource = user.getPositionSource(); Vec3 destination = (Vec3)positionSource.getPosition(level).orElse(origin); int travelTimeInTicks = data.getTravelTimeInTicks(); int initialTravelTime = user.calculateTravelTimeInTicks(data.currentVibration.distance()); double alpha = 1.0 - (double)travelTimeInTicks / initialTravelTime; double newInitialX = Mth.lerp(alpha, origin.x, destination.x); double newInitialY = Mth.lerp(alpha, origin.y, destination.y); double newInitialZ = Mth.lerp(alpha, origin.z, destination.z); boolean particleWasSent = level.sendParticles( new VibrationParticleOption(positionSource, travelTimeInTicks), newInitialX, newInitialY, newInitialZ, 1, 0.0, 0.0, 0.0, 0.0 ) > 0; if (particleWasSent) { data.setReloadVibrationParticle(false); } } } } private static boolean receiveVibration( final ServerLevel serverLevel, final VibrationSystem.Data data, final VibrationSystem.User user, final VibrationInfo currentVibration ) { BlockPos origin = BlockPos.containing(currentVibration.pos()); BlockPos destination = (BlockPos)user.getPositionSource().getPosition(serverLevel).map(BlockPos::containing).orElse(origin); if (user.requiresAdjacentChunksToBeTicking() && !areAdjacentChunksTicking(serverLevel, destination)) { return false; } else { user.onReceiveVibration( serverLevel, origin, currentVibration.gameEvent(), (Entity)currentVibration.getEntity(serverLevel).orElse(null), (Entity)currentVibration.getProjectileOwner(serverLevel).orElse(null), VibrationSystem.Listener.distanceBetweenInBlocks(origin, destination) ); data.setCurrentVibration(null); return true; } } private static boolean areAdjacentChunksTicking(final Level level, final BlockPos listenerPos) { ChunkPos listenerChunkPos = ChunkPos.containing(listenerPos); for (int x = listenerChunkPos.x() - 1; x <= listenerChunkPos.x() + 1; x++) { for (int z = listenerChunkPos.z() - 1; z <= listenerChunkPos.z() + 1; z++) { if (!level.shouldTickBlocksAt(ChunkPos.pack(x, z)) || level.getChunkSource().getChunkNow(x, z) == null) { return false; } } } return true; } } public interface User { int getListenerRadius(); PositionSource getPositionSource(); boolean canReceiveVibration(ServerLevel level, BlockPos pos, Holder event, GameEvent.Context context); void onReceiveVibration( ServerLevel level, BlockPos pos, Holder event, @Nullable Entity sourceEntity, @Nullable Entity projectileOwner, float receivingDistance ); default TagKey getListenableEvents() { return GameEventTags.VIBRATIONS; } default boolean canTriggerAvoidVibration() { return false; } default boolean requiresAdjacentChunksToBeTicking() { return false; } default int calculateTravelTimeInTicks(final float distanceToDestination) { return Mth.floor(distanceToDestination); } default boolean isValidVibration(final Holder event, final GameEvent.Context context) { if (!event.is(this.getListenableEvents())) { return false; } else { Entity sourceEntity = context.sourceEntity(); if (sourceEntity != null) { if (sourceEntity.isSpectator()) { return false; } if (sourceEntity.isSteppingCarefully() && event.is(GameEventTags.IGNORE_VIBRATIONS_SNEAKING)) { if (this.canTriggerAvoidVibration() && sourceEntity instanceof ServerPlayer player) { CriteriaTriggers.AVOID_VIBRATION.trigger(player); } return false; } if (sourceEntity.dampensVibrations()) { return false; } } return context.affectedState() != null ? !context.affectedState().is(BlockTags.DAMPENS_VIBRATIONS) : true; } } default void onDataChanged() { } } }