package net.minecraft.world.level.chunk; import com.google.common.collect.Lists; import com.google.common.collect.Sets; import com.mojang.logging.LogUtils; import com.mojang.serialization.Codec; import it.unimi.dsi.fastutil.ints.IntArrays; import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet; import it.unimi.dsi.fastutil.objects.ObjectSet; import java.util.EnumSet; import java.util.IdentityHashMap; import java.util.List; import java.util.Map; import java.util.Set; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.Direction8; import net.minecraft.core.SectionPos; import net.minecraft.core.registries.BuiltInRegistries; import net.minecraft.nbt.CompoundTag; import net.minecraft.world.level.ChunkPos; import net.minecraft.world.level.EmptyBlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelHeightAccessor; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.ChestBlock; import net.minecraft.world.level.block.HorizontalDirectionalBlock; import net.minecraft.world.level.block.StemBlock; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.ChestBlockEntity; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.ChestType; import net.minecraft.world.level.material.Fluid; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.ticks.SavedTick; import org.slf4j.Logger; public class UpgradeData { private static final Logger LOGGER = LogUtils.getLogger(); public static final UpgradeData EMPTY = new UpgradeData(EmptyBlockGetter.INSTANCE); private static final String TAG_INDICES = "Indices"; private static final Direction8[] DIRECTIONS = Direction8.values(); private static final Codec>> BLOCK_TICKS_CODEC = SavedTick.codec(BuiltInRegistries.BLOCK.byNameCodec().orElse(Blocks.AIR)).listOf(); private static final Codec>> FLUID_TICKS_CODEC = SavedTick.codec(BuiltInRegistries.FLUID.byNameCodec().orElse(Fluids.EMPTY)).listOf(); private final EnumSet sides = EnumSet.noneOf(Direction8.class); private final List> neighborBlockTicks = Lists.>newArrayList(); private final List> neighborFluidTicks = Lists.>newArrayList(); private final int[][] index; private static final Map MAP = new IdentityHashMap(); private static final Set CHUNKY_FIXERS = Sets.newHashSet(); private UpgradeData(final LevelHeightAccessor levelHeightAccessor) { this.index = new int[levelHeightAccessor.getSectionsCount()][]; } public UpgradeData(final CompoundTag tag, final LevelHeightAccessor levelHeightAccessor) { this(levelHeightAccessor); tag.getCompound("Indices").ifPresent(indicesTag -> { for (int i = 0; i < this.index.length; i++) { this.index[i] = (int[])indicesTag.getIntArray(String.valueOf(i)).orElse(null); } }); int sideInt = tag.getIntOr("Sides", 0); for (Direction8 direction8 : Direction8.values()) { if ((sideInt & 1 << direction8.ordinal()) != 0) { this.sides.add(direction8); } } tag.read("neighbor_block_ticks", BLOCK_TICKS_CODEC).ifPresent(this.neighborBlockTicks::addAll); tag.read("neighbor_fluid_ticks", FLUID_TICKS_CODEC).ifPresent(this.neighborFluidTicks::addAll); } private UpgradeData(final UpgradeData source) { this.sides.addAll(source.sides); this.neighborBlockTicks.addAll(source.neighborBlockTicks); this.neighborFluidTicks.addAll(source.neighborFluidTicks); this.index = new int[source.index.length][]; for (int i = 0; i < source.index.length; i++) { int[] indices = source.index[i]; this.index[i] = indices != null ? IntArrays.copy(indices) : null; } } public void upgrade(final LevelChunk chunk) { this.upgradeInside(chunk); for (Direction8 direction8 : DIRECTIONS) { upgradeSides(chunk, direction8); } Level level = chunk.getLevel(); this.neighborBlockTicks.forEach(tick -> { Block type = tick.type() == Blocks.AIR ? level.getBlockState(tick.pos()).getBlock() : (Block)tick.type(); level.scheduleTick(tick.pos(), type, tick.delay(), tick.priority()); }); this.neighborFluidTicks.forEach(tick -> { Fluid type = tick.type() == Fluids.EMPTY ? level.getFluidState(tick.pos()).getType() : (Fluid)tick.type(); level.scheduleTick(tick.pos(), type, tick.delay(), tick.priority()); }); CHUNKY_FIXERS.forEach(fixer -> fixer.processChunk(level)); } private static void upgradeSides(final LevelChunk chunk, final Direction8 direction8) { Level level = chunk.getLevel(); if (chunk.getUpgradeData().sides.remove(direction8)) { Set directions = direction8.getDirections(); int min = 0; int max = 15; boolean east = directions.contains(Direction.EAST); boolean west = directions.contains(Direction.WEST); boolean south = directions.contains(Direction.SOUTH); boolean north = directions.contains(Direction.NORTH); boolean singular = directions.size() == 1; ChunkPos chunkPos = chunk.getPos(); int minX = chunkPos.getMinBlockX() + (!singular || !north && !south ? (west ? 0 : 15) : 1); int maxX = chunkPos.getMinBlockX() + (!singular || !north && !south ? (west ? 0 : 15) : 14); int minZ = chunkPos.getMinBlockZ() + (!singular || !east && !west ? (north ? 0 : 15) : 1); int maxZ = chunkPos.getMinBlockZ() + (!singular || !east && !west ? (north ? 0 : 15) : 14); Direction[] updateDirections = Direction.values(); BlockPos.MutableBlockPos neighbourPos = new BlockPos.MutableBlockPos(); for (BlockPos pos : BlockPos.betweenClosed(minX, level.getMinY(), minZ, maxX, level.getMaxY(), maxZ)) { BlockState state = level.getBlockState(pos); BlockState newState = state; for (Direction direction : updateDirections) { neighbourPos.setWithOffset(pos, direction); newState = updateState(newState, direction, level, pos, neighbourPos); } Block.updateOrDestroy(state, newState, level, pos, 18); } } } private static BlockState updateState( final BlockState state, final Direction direction, final LevelAccessor level, final BlockPos pos, final BlockPos neighbourPos ) { return ((UpgradeData.BlockFixer)MAP.getOrDefault(state.getBlock(), UpgradeData.BlockFixers.DEFAULT)) .updateShape(state, direction, level.getBlockState(neighbourPos), level, pos, neighbourPos); } private void upgradeInside(final LevelChunk chunk) { BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos(); BlockPos.MutableBlockPos neighbourPos = new BlockPos.MutableBlockPos(); ChunkPos chunkPos = chunk.getPos(); LevelAccessor level = chunk.getLevel(); for (int sectionIndex = 0; sectionIndex < this.index.length; sectionIndex++) { LevelChunkSection chunkSection = chunk.getSection(sectionIndex); int[] upgradeIndex = this.index[sectionIndex]; this.index[sectionIndex] = null; if (upgradeIndex != null && upgradeIndex.length > 0) { Direction[] directions = Direction.values(); PalettedContainer states = chunkSection.getStates(); int sectionY = chunk.getSectionYFromSectionIndex(sectionIndex); int bottomYInSection = SectionPos.sectionToBlockCoord(sectionY); for (int coordinate : upgradeIndex) { int x = coordinate & 15; int y = coordinate >> 8 & 15; int z = coordinate >> 4 & 15; pos.set(chunkPos.getMinBlockX() + x, bottomYInSection + y, chunkPos.getMinBlockZ() + z); BlockState state = states.get(coordinate); BlockState newState = state; for (Direction direction : directions) { neighbourPos.setWithOffset(pos, direction); if (SectionPos.blockToSectionCoord(pos.getX()) == chunkPos.x() && SectionPos.blockToSectionCoord(pos.getZ()) == chunkPos.z()) { newState = updateState(newState, direction, level, pos, neighbourPos); } } Block.updateOrDestroy(state, newState, level, pos, 18); } } } for (int i = 0; i < this.index.length; i++) { if (this.index[i] != null) { LOGGER.warn("Discarding update data for section {} for chunk ({} {})", level.getSectionYFromSectionIndex(i), chunkPos.x(), chunkPos.z()); } this.index[i] = null; } } public boolean isEmpty() { for (int[] ints : this.index) { if (ints != null) { return false; } } return this.sides.isEmpty(); } public CompoundTag write() { CompoundTag tag = new CompoundTag(); CompoundTag indicesTag = new CompoundTag(); for (int i = 0; i < this.index.length; i++) { String key = String.valueOf(i); if (this.index[i] != null && this.index[i].length != 0) { indicesTag.putIntArray(key, this.index[i]); } } if (!indicesTag.isEmpty()) { tag.put("Indices", indicesTag); } int sides = 0; for (Direction8 side : this.sides) { sides |= 1 << side.ordinal(); } tag.putByte("Sides", (byte)sides); if (!this.neighborBlockTicks.isEmpty()) { tag.store("neighbor_block_ticks", BLOCK_TICKS_CODEC, this.neighborBlockTicks); } if (!this.neighborFluidTicks.isEmpty()) { tag.store("neighbor_fluid_ticks", FLUID_TICKS_CODEC, this.neighborFluidTicks); } return tag; } public UpgradeData copy() { return this == EMPTY ? EMPTY : new UpgradeData(this); } public interface BlockFixer { BlockState updateShape( final BlockState state, final Direction direction, final BlockState neighbour, final LevelAccessor level, final BlockPos pos, final BlockPos neighbourPos ); default void processChunk(final LevelAccessor level) { } } private static enum BlockFixers implements UpgradeData.BlockFixer { BLACKLIST( Blocks.OBSERVER, Blocks.NETHER_PORTAL, Blocks.CONCRETE_POWDER.white(), Blocks.CONCRETE_POWDER.orange(), Blocks.CONCRETE_POWDER.magenta(), Blocks.CONCRETE_POWDER.lightBlue(), Blocks.CONCRETE_POWDER.yellow(), Blocks.CONCRETE_POWDER.lime(), Blocks.CONCRETE_POWDER.pink(), Blocks.CONCRETE_POWDER.gray(), Blocks.CONCRETE_POWDER.lightGray(), Blocks.CONCRETE_POWDER.cyan(), Blocks.CONCRETE_POWDER.purple(), Blocks.CONCRETE_POWDER.blue(), Blocks.CONCRETE_POWDER.brown(), Blocks.CONCRETE_POWDER.green(), Blocks.CONCRETE_POWDER.red(), Blocks.CONCRETE_POWDER.black(), Blocks.ANVIL, Blocks.CHIPPED_ANVIL, Blocks.DAMAGED_ANVIL, Blocks.DRAGON_EGG, Blocks.GRAVEL, Blocks.SAND, Blocks.RED_SAND, Blocks.OAK_SIGN, Blocks.SPRUCE_SIGN, Blocks.BIRCH_SIGN, Blocks.ACACIA_SIGN, Blocks.CHERRY_SIGN, Blocks.JUNGLE_SIGN, Blocks.DARK_OAK_SIGN, Blocks.PALE_OAK_SIGN, Blocks.OAK_WALL_SIGN, Blocks.SPRUCE_WALL_SIGN, Blocks.BIRCH_WALL_SIGN, Blocks.ACACIA_WALL_SIGN, Blocks.JUNGLE_WALL_SIGN, Blocks.DARK_OAK_WALL_SIGN, Blocks.PALE_OAK_WALL_SIGN, Blocks.OAK_HANGING_SIGN, Blocks.SPRUCE_HANGING_SIGN, Blocks.BIRCH_HANGING_SIGN, Blocks.ACACIA_HANGING_SIGN, Blocks.JUNGLE_HANGING_SIGN, Blocks.DARK_OAK_HANGING_SIGN, Blocks.PALE_OAK_HANGING_SIGN, Blocks.OAK_WALL_HANGING_SIGN, Blocks.SPRUCE_WALL_HANGING_SIGN, Blocks.BIRCH_WALL_HANGING_SIGN, Blocks.ACACIA_WALL_HANGING_SIGN, Blocks.JUNGLE_WALL_HANGING_SIGN, Blocks.DARK_OAK_WALL_HANGING_SIGN, Blocks.PALE_OAK_WALL_HANGING_SIGN ) { @Override public BlockState updateShape( final BlockState state, final Direction direction, final BlockState neighbour, final LevelAccessor level, final BlockPos pos, final BlockPos neighbourPos ) { return state; } }, DEFAULT { @Override public BlockState updateShape( final BlockState state, final Direction direction, final BlockState neighbour, final LevelAccessor level, final BlockPos pos, final BlockPos neighbourPos ) { return state.updateShape(level, level, pos, direction, neighbourPos, level.getBlockState(neighbourPos), level.getRandom()); } }, CHEST(Blocks.CHEST, Blocks.TRAPPED_CHEST) { @Override public BlockState updateShape( final BlockState state, final Direction direction, final BlockState neighbour, final LevelAccessor level, final BlockPos pos, final BlockPos neighbourPos ) { if (neighbour.is(state.getBlock()) && direction.getAxis().isHorizontal() && state.getValue(ChestBlock.TYPE) == ChestType.SINGLE && neighbour.getValue(ChestBlock.TYPE) == ChestType.SINGLE) { Direction facing = state.getValue(ChestBlock.FACING); if (direction.getAxis() != facing.getAxis() && facing == neighbour.getValue(ChestBlock.FACING)) { ChestType newType = direction == facing.getClockWise() ? ChestType.LEFT : ChestType.RIGHT; level.setBlock(neighbourPos, neighbour.setValue(ChestBlock.TYPE, newType.getOpposite()), 18); if (facing == Direction.NORTH || facing == Direction.EAST) { BlockEntity one = level.getBlockEntity(pos); BlockEntity two = level.getBlockEntity(neighbourPos); if (one instanceof ChestBlockEntity firstChestBlockEntity && two instanceof ChestBlockEntity secondChestBlockEntity) { ChestBlockEntity.swapContents(firstChestBlockEntity, secondChestBlockEntity); } } return state.setValue(ChestBlock.TYPE, newType); } } return state; } }, LEAVES( true, Blocks.ACACIA_LEAVES, Blocks.CHERRY_LEAVES, Blocks.BIRCH_LEAVES, Blocks.PALE_OAK_LEAVES, Blocks.DARK_OAK_LEAVES, Blocks.JUNGLE_LEAVES, Blocks.OAK_LEAVES, Blocks.SPRUCE_LEAVES ) { private final ThreadLocal>> queue = ThreadLocal.withInitial(() -> Lists.newArrayListWithCapacity(7)); @Override public BlockState updateShape( final BlockState state, final Direction direction, final BlockState neighbour, final LevelAccessor level, final BlockPos pos, final BlockPos neighbourPos ) { BlockState newState = state.updateShape(level, level, pos, direction, neighbourPos, level.getBlockState(neighbourPos), level.getRandom()); if (state != newState) { int distance = (Integer)newState.getValue(BlockStateProperties.DISTANCE); List> queue = (List>)this.queue.get(); if (queue.isEmpty()) { for (int i = 0; i < 7; i++) { queue.add(new ObjectOpenHashSet()); } } ((ObjectSet)queue.get(distance)).add(pos.immutable()); } return state; } @Override public void processChunk(final LevelAccessor level) { BlockPos.MutableBlockPos neighborPos = new BlockPos.MutableBlockPos(); List> queue = (List>)this.queue.get(); for (int neighborDistance = 2; neighborDistance < queue.size(); neighborDistance++) { int currentDistance = neighborDistance - 1; ObjectSet set = (ObjectSet)queue.get(currentDistance); ObjectSet newSet = (ObjectSet)queue.get(neighborDistance); for (BlockPos pos : set) { BlockState state = level.getBlockState(pos); if ((Integer)state.getValue(BlockStateProperties.DISTANCE) >= currentDistance) { level.setBlock(pos, state.setValue(BlockStateProperties.DISTANCE, currentDistance), 18); if (neighborDistance != 7) { for (Direction direction : DIRECTIONS) { neighborPos.setWithOffset(pos, direction); BlockState neighbor = level.getBlockState(neighborPos); if (neighbor.hasProperty(BlockStateProperties.DISTANCE) && (Integer)state.getValue(BlockStateProperties.DISTANCE) > neighborDistance) { newSet.add(neighborPos.immutable()); } } } } } } queue.clear(); } }, STEM_BLOCK(Blocks.MELON_STEM, Blocks.PUMPKIN_STEM) { @Override public BlockState updateShape( final BlockState state, final Direction direction, final BlockState neighbour, final LevelAccessor level, final BlockPos pos, final BlockPos neighbourPos ) { if ((Integer)state.getValue(StemBlock.AGE) == 7) { Block fruit = state.is(Blocks.PUMPKIN_STEM) ? Blocks.PUMPKIN : Blocks.MELON; if (neighbour.is(fruit)) { return (state.is(Blocks.PUMPKIN_STEM) ? Blocks.ATTACHED_PUMPKIN_STEM : Blocks.ATTACHED_MELON_STEM) .defaultBlockState() .setValue(HorizontalDirectionalBlock.FACING, direction); } } return state; } }; public static final Direction[] DIRECTIONS = Direction.values(); private BlockFixers(final Block... blocks) { this(false, blocks); } private BlockFixers(final boolean chunky, final Block... blocks) { for (Block block : blocks) { UpgradeData.MAP.put(block, this); } if (chunky) { UpgradeData.CHUNKY_FIXERS.add(this); } } } }