package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.HangingSignItem; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.entity.BlockEntityTypes; import net.minecraft.world.level.block.entity.HangingSignBlockEntity; import net.minecraft.world.level.block.entity.SignBlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.WoodType; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public class WallHangingSignBlock extends SignBlock implements HangingSignBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> i.group(WoodType.CODEC.fieldOf("wood_type").forGetter(SignBlock::type), propertiesCodec()).apply(i, WallHangingSignBlock::new) ); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; private static final Map SHAPES_PLANK = Shapes.rotateHorizontalAxis(Block.column(16.0, 4.0, 14.0, 16.0)); private static final Map SHAPES = Shapes.rotateHorizontalAxis( Shapes.or((VoxelShape)SHAPES_PLANK.get(Direction.Axis.Z), Block.column(14.0, 2.0, 0.0, 10.0)) ); @Override public MapCodec codec() { return CODEC; } public WallHangingSignBlock(final WoodType type, final BlockBehaviour.Properties properties) { super(type, properties.sound(type.hangingSignSoundType())); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(WATERLOGGED, false)); } @Override protected InteractionResult useItemOn( final ItemStack itemStack, final BlockState state, final Level level, final BlockPos pos, final Player player, final InteractionHand hand, final BlockHitResult hitResult ) { return (InteractionResult)(level.getBlockEntity(pos) instanceof SignBlockEntity signEntity && this.shouldTryToChainAnotherHangingSign(state, player, hitResult, signEntity, itemStack) ? InteractionResult.PASS : super.useItemOn(itemStack, state, level, pos, player, hand, hitResult)); } private boolean shouldTryToChainAnotherHangingSign( final BlockState state, final Player player, final BlockHitResult hitResult, final SignBlockEntity signEntity, final ItemStack itemStack ) { return !signEntity.canExecuteClickCommands(signEntity.isFacingFrontText(player), player) && itemStack.getItem() instanceof HangingSignItem && !this.isHittingEditableSide(hitResult, state); } private boolean isHittingEditableSide(final BlockHitResult hitResult, final BlockState state) { return hitResult.getDirection().getAxis() == ((Direction)state.getValue(FACING)).getAxis(); } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return (VoxelShape)SHAPES.get(((Direction)state.getValue(FACING)).getAxis()); } @Override protected VoxelShape getBlockSupportShape(final BlockState state, final BlockGetter level, final BlockPos pos) { return this.getShape(state, level, pos, CollisionContext.empty()); } @Override protected VoxelShape getCollisionShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return (VoxelShape)SHAPES_PLANK.get(((Direction)state.getValue(FACING)).getAxis()); } public boolean canPlace(final BlockState state, final LevelReader level, final BlockPos pos) { Direction clockwise = ((Direction)state.getValue(FACING)).getClockWise(); Direction counterClockwise = ((Direction)state.getValue(FACING)).getCounterClockWise(); return this.canAttachTo(level, state, pos.relative(clockwise), counterClockwise) || this.canAttachTo(level, state, pos.relative(counterClockwise), clockwise); } public boolean canAttachTo(final LevelReader level, final BlockState state, final BlockPos attachPos, final Direction attachFace) { BlockState attachState = level.getBlockState(attachPos); return attachState.is(BlockTags.WALL_HANGING_SIGNS) ? ((Direction)attachState.getValue(FACING)).getAxis().test(state.getValue(FACING)) : attachState.isFaceSturdy(level, attachPos, attachFace, SupportType.FULL); } @Nullable @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { BlockState state = this.defaultBlockState(); FluidState replacedFluidState = context.getLevel().getFluidState(context.getClickedPos()); LevelReader level = context.getLevel(); BlockPos pos = context.getClickedPos(); for (Direction direction : context.getNearestLookingDirections()) { if (direction.getAxis().isHorizontal() && !direction.getAxis().test(context.getClickedFace())) { Direction facing = direction.getOpposite(); state = state.setValue(FACING, facing); if (state.canSurvive(level, pos) && this.canPlace(state, level, pos)) { return state.setValue(WATERLOGGED, replacedFluidState.is(Fluids.WATER)); } } } return null; } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { return directionToNeighbour.getAxis() == ((Direction)state.getValue(FACING)).getClockWise().getAxis() && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } @Override public float getYRotationDegrees(final BlockState state) { return ((Direction)state.getValue(FACING)).toYRot(); } @Override protected BlockState rotate(final BlockState state, final Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(final BlockState state, final Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(FACING, WATERLOGGED); } @Override public BlockEntity newBlockEntity(final BlockPos worldPosition, final BlockState blockState) { return new HangingSignBlockEntity(worldPosition, blockState); } @Override protected boolean isPathfindable(final BlockState state, final PathComputationType type) { return false; } @Nullable @Override public BlockEntityTicker getTicker(final Level level, final BlockState blockState, final BlockEntityType type) { return createTickerHelper(type, BlockEntityTypes.HANGING_SIGN, SignBlockEntity::tick); } @Override public HangingSignBlock.Attachment attachmentPoint(final BlockState state) { return HangingSignBlock.Attachment.WALL; } }