package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.advancements.triggers.CriteriaTriggers; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.stats.Stats; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.entity.projectile.arrow.AbstractArrow; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; public class TargetBlock extends Block { public static final MapCodec CODEC = simpleCodec(TargetBlock::new); private static final IntegerProperty OUTPUT_POWER = BlockStateProperties.POWER; private static final int ACTIVATION_TICKS_ARROWS = 20; private static final int ACTIVATION_TICKS_OTHER = 8; @Override public MapCodec codec() { return CODEC; } public TargetBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(OUTPUT_POWER, 0)); } @Override protected void onProjectileHit(final Level level, final BlockState state, final BlockHitResult hitResult, final Projectile projectile) { int outputStrength = updateRedstoneOutput(level, state, hitResult, projectile); if (projectile.getOwner() instanceof ServerPlayer playerOwner) { playerOwner.awardStat(Stats.TARGET_HIT); CriteriaTriggers.TARGET_BLOCK_HIT.trigger(playerOwner, projectile, hitResult.getLocation(), outputStrength); } } private static int updateRedstoneOutput(final LevelAccessor level, final BlockState state, final BlockHitResult hitResult, final Entity entity) { int redstoneStrength = getRedstoneStrength(hitResult, hitResult.getLocation()); int duration = entity instanceof AbstractArrow ? 20 : 8; if (!level.getBlockTicks().hasScheduledTick(hitResult.getBlockPos(), state.getBlock())) { setOutputPower(level, state, redstoneStrength, hitResult.getBlockPos(), duration); } return redstoneStrength; } private static int getRedstoneStrength(final BlockHitResult hitResult, final Vec3 hitLocation) { Direction hitDirection = hitResult.getDirection(); double distX = Math.abs(Mth.frac(hitLocation.x) - 0.5); double distY = Math.abs(Mth.frac(hitLocation.y) - 0.5); double distZ = Math.abs(Mth.frac(hitLocation.z) - 0.5); Direction.Axis axis = hitDirection.getAxis(); double distance; if (axis == Direction.Axis.Y) { distance = Math.max(distX, distZ); } else if (axis == Direction.Axis.Z) { distance = Math.max(distX, distY); } else { distance = Math.max(distY, distZ); } return Math.max(1, Mth.ceil(15.0 * Mth.clamp((0.5 - distance) / 0.5, 0.0, 1.0))); } private static void setOutputPower(final LevelAccessor level, final BlockState state, final int outputStrength, final BlockPos pos, final int duration) { level.setBlock(pos, state.setValue(OUTPUT_POWER, outputStrength), 3); level.scheduleTick(pos, state.getBlock(), duration); } @Override protected void tick(final BlockState state, final ServerLevel level, final BlockPos pos, final RandomSource random) { if ((Integer)state.getValue(OUTPUT_POWER) != 0) { level.setBlock(pos, state.setValue(OUTPUT_POWER, 0), 3); } } @Override protected int ownSignal(final BlockState state, final BlockGetter level, final BlockPos pos) { return (Integer)state.getValue(OUTPUT_POWER); } @Override protected boolean isSignalSource(final BlockState state) { return true; } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(OUTPUT_POWER); } @Override protected void onPlace(final BlockState state, final Level level, final BlockPos pos, final BlockState oldState, final boolean movedByPiston) { if (!level.isClientSide() && !state.is(oldState.getBlock())) { if ((Integer)state.getValue(OUTPUT_POWER) > 0 && !level.getBlockTicks().hasScheduledTick(pos, this)) { level.setBlock(pos, state.setValue(OUTPUT_POWER, 0), 18); } } } }