package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class SnowyBlock extends Block { public static final MapCodec CODEC = simpleCodec(SnowyBlock::new); public static final BooleanProperty SNOWY = BlockStateProperties.SNOWY; @Override protected MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public SnowyBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(SNOWY, false)); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { return directionToNeighbour == Direction.UP ? state.setValue(SNOWY, isSnowySetting(neighbourState)) : super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { BlockState aboveState = context.getLevel().getBlockState(context.getClickedPos().above()); return this.defaultBlockState().setValue(SNOWY, isSnowySetting(aboveState)); } protected static boolean isSnowySetting(final BlockState aboveState) { return aboveState.is(BlockTags.SNOW); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(SNOWY); } }