package net.minecraft.world.level.block; import com.google.common.annotations.VisibleForTesting; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.DustColorTransitionOptions; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.util.Util; import net.minecraft.util.valueproviders.ConstantInt; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntityTypes; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.entity.BlockEntityTypes; import net.minecraft.world.level.block.entity.SculkSensorBlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.block.state.properties.SculkSensorPhase; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.gameevent.vibrations.VibrationSystem; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public class SculkSensorBlock extends BaseEntityBlock implements SimpleWaterloggedBlock { public static final MapCodec CODEC = simpleCodec(SculkSensorBlock::new); public static final int ACTIVE_TICKS = 30; public static final int COOLDOWN_TICKS = 10; public static final EnumProperty PHASE = BlockStateProperties.SCULK_SENSOR_PHASE; public static final IntegerProperty POWER = BlockStateProperties.POWER; public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 8.0); private static final float[] RESONANCE_PITCH_BEND = Util.make(new float[16], arr -> { int[] toneMap = new int[]{0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, 24}; for (int i = 0; i < 16; i++) { arr[i] = NoteBlock.getPitchFromNote(toneMap[i]); } }); @Override public MapCodec codec() { return CODEC; } public SculkSensorBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(PHASE, SculkSensorPhase.INACTIVE).setValue(POWER, 0).setValue(WATERLOGGED, false)); } @Nullable @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { BlockPos pos = context.getClickedPos(); FluidState replacedFluidState = context.getLevel().getFluidState(pos); return this.defaultBlockState().setValue(WATERLOGGED, replacedFluidState.is(Fluids.WATER)); } @Override protected FluidState getFluidState(final BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } @Override protected void tick(final BlockState state, final ServerLevel level, final BlockPos pos, final RandomSource random) { if (getPhase(state) != SculkSensorPhase.ACTIVE) { if (getPhase(state) == SculkSensorPhase.COOLDOWN) { level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.INACTIVE), 3); if (!(Boolean)state.getValue(WATERLOGGED)) { level.playSound(null, pos, SoundEvents.SCULK_CLICKING_STOP, SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.2F + 0.8F); } } } else { deactivate(level, pos, state); } } @Override public void stepOn(final Level level, final BlockPos pos, final BlockState onState, final Entity entity) { if (!level.isClientSide() && canActivate(onState) && !entity.is(EntityTypes.WARDEN) && level.getBlockEntity(pos) instanceof SculkSensorBlockEntity sculkSensor && level instanceof ServerLevel serverLevel && sculkSensor.getVibrationUser().canReceiveVibration(serverLevel, pos, GameEvent.STEP, GameEvent.Context.of(onState))) { sculkSensor.getListener().forceScheduleVibration(serverLevel, GameEvent.STEP, GameEvent.Context.of(entity), entity.position()); } super.stepOn(level, pos, onState, entity); } @Override protected void onPlace(final BlockState state, final Level level, final BlockPos pos, final BlockState oldState, final boolean movedByPiston) { if (!level.isClientSide() && !state.is(oldState.getBlock())) { if ((Integer)state.getValue(POWER) > 0 && !level.getBlockTicks().hasScheduledTick(pos, this)) { level.setBlock(pos, state.setValue(POWER, 0), 18); } } } @Override protected void affectNeighborsAfterRemoval(final BlockState state, final ServerLevel level, final BlockPos pos, final boolean movedByPiston) { if (getPhase(state) == SculkSensorPhase.ACTIVE) { updateNeighbours(level, pos, state); } } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { if ((Boolean)state.getValue(WATERLOGGED)) { ticks.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } private static void updateNeighbours(final Level level, final BlockPos pos, final BlockState state) { Block block = state.getBlock(); level.updateNeighborsAt(pos, block); level.updateNeighborsAt(pos.below(), block); } @Nullable @Override public BlockEntity newBlockEntity(final BlockPos worldPosition, final BlockState blockState) { return new SculkSensorBlockEntity(worldPosition, blockState); } @Nullable @Override public BlockEntityTicker getTicker(final Level level, final BlockState blockState, final BlockEntityType type) { return !level.isClientSide() ? createTickerHelper( type, BlockEntityTypes.SCULK_SENSOR, (innerLevel, pos, state, entity) -> VibrationSystem.Ticker.tick(innerLevel, entity.getVibrationData(), entity.getVibrationUser()) ) : null; } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return SHAPE; } @Override protected boolean isSignalSource(final BlockState state) { return true; } @Override protected int ownSignal(final BlockState state, final BlockGetter level, final BlockPos pos) { return (Integer)state.getValue(POWER); } @Override public int getDirectSignal(final BlockState state, final BlockGetter level, final BlockPos pos, final Direction direction) { return direction == Direction.UP ? state.getSignal(level, pos, direction) : 0; } public static SculkSensorPhase getPhase(final BlockState state) { return state.getValue(PHASE); } public static boolean canActivate(final BlockState state) { return getPhase(state) == SculkSensorPhase.INACTIVE; } public static void deactivate(final Level level, final BlockPos pos, final BlockState state) { level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.COOLDOWN).setValue(POWER, 0), 3); level.scheduleTick(pos, state.getBlock(), 10); updateNeighbours(level, pos, state); } @VisibleForTesting public int getActiveTicks() { return 30; } public void activate( @Nullable final Entity sourceEntity, final Level level, final BlockPos pos, final BlockState state, final int calculatedPower, final int vibrationFrequency ) { level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.ACTIVE).setValue(POWER, calculatedPower), 3); level.scheduleTick(pos, state.getBlock(), this.getActiveTicks()); updateNeighbours(level, pos, state); tryResonateVibration(sourceEntity, level, pos, vibrationFrequency); level.gameEvent(sourceEntity, GameEvent.SCULK_SENSOR_TENDRILS_CLICKING, pos); if (!(Boolean)state.getValue(WATERLOGGED)) { level.playSound( null, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, SoundEvents.SCULK_CLICKING, SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.2F + 0.8F ); } } public static void tryResonateVibration(@Nullable final Entity sourceEntity, final Level level, final BlockPos pos, final int vibrationFrequency) { for (Direction direction : Direction.values()) { BlockPos relativePos = pos.relative(direction); BlockState blockState = level.getBlockState(relativePos); if (blockState.is(BlockTags.VIBRATION_RESONATORS)) { level.gameEvent(VibrationSystem.getResonanceEventByFrequency(vibrationFrequency), relativePos, GameEvent.Context.of(sourceEntity, blockState)); float pitch = RESONANCE_PITCH_BEND[vibrationFrequency]; level.playSound(null, relativePos, SoundEvents.AMETHYST_BLOCK_RESONATE, SoundSource.BLOCKS, 1.0F, pitch); } } } @Override public void animateTick(final BlockState state, final Level level, final BlockPos pos, final RandomSource random) { if (getPhase(state) == SculkSensorPhase.ACTIVE) { Direction dir = Direction.getRandom(random); if (dir != Direction.UP && dir != Direction.DOWN) { double x = pos.getX() + 0.5 + (dir.getStepX() == 0 ? 0.5 - random.nextDouble() : dir.getStepX() * 0.6); double y = pos.getY() + 0.25; double z = pos.getZ() + 0.5 + (dir.getStepZ() == 0 ? 0.5 - random.nextDouble() : dir.getStepZ() * 0.6); double ya = random.nextFloat() * 0.04; level.addParticle(DustColorTransitionOptions.SCULK_TO_REDSTONE, x, y, z, 0.0, ya, 0.0); } } } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(PHASE, POWER, WATERLOGGED); } @Override protected boolean hasAnalogOutputSignal(final BlockState state) { return true; } @Override protected int getAnalogOutputSignal(final BlockState state, final Level level, final BlockPos pos, final Direction direction) { if (level.getBlockEntity(pos) instanceof SculkSensorBlockEntity sculk) { return getPhase(state) == SculkSensorPhase.ACTIVE ? sculk.getLastVibrationFrequency() : 0; } else { return 0; } } @Override protected boolean isPathfindable(final BlockState state, final PathComputationType type) { return false; } @Override protected boolean useShapeForLightOcclusion(final BlockState state) { return true; } @Override protected void spawnAfterBreak(final BlockState state, final ServerLevel level, final BlockPos pos, final ItemStack tool, final boolean dropExperience) { super.spawnAfterBreak(state, level, pos, tool, dropExperience); if (dropExperience) { this.tryDropExperience(level, pos, tool, ConstantInt.of(5)); } } }