package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.DustParticleOptions; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils; import net.minecraft.world.level.redstone.Orientation; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class RedstoneWallTorchBlock extends RedstoneTorchBlock { public static final MapCodec CODEC = simpleCodec(RedstoneWallTorchBlock::new); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; public static final BooleanProperty LIT = RedstoneTorchBlock.LIT; @Override public MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public RedstoneWallTorchBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(LIT, true)); } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return WallTorchBlock.getShape(state); } @Override protected boolean canSurvive(final BlockState state, final LevelReader level, final BlockPos pos) { return WallTorchBlock.canSurvive(level, pos, state.getValue(FACING)); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { return directionToNeighbour.getOpposite() == state.getValue(FACING) && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : state; } @Nullable @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { BlockState state = Blocks.WALL_TORCH.getStateForPlacement(context); return state == null ? null : this.defaultBlockState().setValue(FACING, (Direction)state.getValue(FACING)); } @Override public void animateTick(final BlockState state, final Level level, final BlockPos pos, final RandomSource random) { if ((Boolean)state.getValue(LIT)) { Direction opposite = ((Direction)state.getValue(FACING)).getOpposite(); double r = 0.27; double x = pos.getX() + 0.5 + (random.nextDouble() - 0.5) * 0.2 + 0.27 * opposite.getStepX(); double y = pos.getY() + 0.7 + (random.nextDouble() - 0.5) * 0.2 + 0.22; double z = pos.getZ() + 0.5 + (random.nextDouble() - 0.5) * 0.2 + 0.27 * opposite.getStepZ(); level.addParticle(DustParticleOptions.REDSTONE, x, y, z, 0.0, 0.0, 0.0); } } @Override protected boolean hasNeighborSignal(final Level level, final BlockPos pos, final BlockState state) { Direction opposite = ((Direction)state.getValue(FACING)).getOpposite(); return level.hasSignal(pos.relative(opposite), opposite); } @Override protected int getSignal(final BlockState state, final BlockGetter level, final BlockPos pos, final Direction direction) { return state.getValue(FACING) != direction ? this.ownSignal(state, level, pos) : 0; } @Override protected BlockState rotate(final BlockState state, final Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(final BlockState state, final Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(FACING, LIT); } @Nullable @Override protected Orientation randomOrientation(final Level level, final BlockState state) { return ExperimentalRedstoneUtils.initialOrientation(level, ((Direction)state.getValue(FACING)).getOpposite(), Direction.UP); } }