package net.minecraft.world.level.block; import net.minecraft.util.RandomSource; import net.minecraft.world.level.block.state.BlockState; public class NetherVines { private static final double BONEMEAL_GROW_PROBABILITY_DECREASE_RATE = 0.826; public static final double GROW_PER_TICK_PROBABILITY = 0.1; public static boolean isValidGrowthState(final BlockState state) { return state.isAir(); } public static int getBlocksToGrowWhenBonemealed(final RandomSource random) { double growProbabilty = 1.0; int count; for (count = 0; random.nextDouble() < growProbabilty; count++) { growProbabilty *= 0.826; } return count; } }