package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.Map; import java.util.function.BiConsumer; import java.util.function.Function; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.DustParticleOptions; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Explosion; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.AttachFace; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.Property; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils; import net.minecraft.world.level.redstone.Orientation; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class LeverBlock extends FaceAttachedHorizontalDirectionalBlock { public static final MapCodec CODEC = simpleCodec(LeverBlock::new); public static final BooleanProperty POWERED = BlockStateProperties.POWERED; private final Function shapes; @Override public MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public LeverBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(POWERED, false).setValue(FACE, AttachFace.WALL)); this.shapes = this.makeShapes(); } private Function makeShapes() { Map> attachFace = Shapes.rotateAttachFace(Block.boxZ(6.0, 8.0, 10.0, 16.0)); return this.getShapeForEachState(state -> (VoxelShape)((Map)attachFace.get(state.getValue(FACE))).get(state.getValue(FACING)), new Property[]{POWERED}); } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return (VoxelShape)this.shapes.apply(state); } @Override protected InteractionResult useWithoutItem( final BlockState stateBefore, final Level level, final BlockPos pos, final Player player, final BlockHitResult hitResult ) { if (level.isClientSide()) { BlockState stateAfter = stateBefore.cycle(POWERED); if ((Boolean)stateAfter.getValue(POWERED)) { makeParticle(stateAfter, level, pos, 1.0F); } } else { this.pull(stateBefore, level, pos, null); } return InteractionResult.SUCCESS; } @Override protected void onExplosionHit( final BlockState state, final ServerLevel level, final BlockPos pos, final Explosion explosion, final BiConsumer onHit ) { if (explosion.canTriggerBlocks()) { this.pull(state, level, pos, null); } super.onExplosionHit(state, level, pos, explosion, onHit); } public void pull(BlockState state, final Level level, final BlockPos pos, @Nullable final Player player) { state = state.cycle(POWERED); level.setBlock(pos, state, 3); this.updateNeighbours(state, level, pos); playSound(player, level, pos, state); level.gameEvent(player, state.getValue(POWERED) ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos); } protected static void playSound(@Nullable final Player player, final LevelAccessor level, final BlockPos pos, final BlockState stateAfter) { float pitch = stateAfter.getValue(POWERED) ? 0.6F : 0.5F; level.playSound(player, pos, SoundEvents.LEVER_CLICK, SoundSource.BLOCKS, 0.3F, pitch); } private static void makeParticle(final BlockState state, final LevelAccessor level, final BlockPos pos, final float scale) { Direction opposite = ((Direction)state.getValue(FACING)).getOpposite(); Direction oppositeConnect = getConnectedDirection(state).getOpposite(); double x = pos.getX() + 0.5 + 0.1 * opposite.getStepX() + 0.2 * oppositeConnect.getStepX(); double y = pos.getY() + 0.5 + 0.1 * opposite.getStepY() + 0.2 * oppositeConnect.getStepY(); double z = pos.getZ() + 0.5 + 0.1 * opposite.getStepZ() + 0.2 * oppositeConnect.getStepZ(); level.addParticle(new DustParticleOptions(16711680, scale), x, y, z, 0.0, 0.0, 0.0); } @Override public void animateTick(final BlockState state, final Level level, final BlockPos pos, final RandomSource random) { if ((Boolean)state.getValue(POWERED) && random.nextFloat() < 0.25F) { makeParticle(state, level, pos, 0.5F); } } @Override protected void affectNeighborsAfterRemoval(final BlockState state, final ServerLevel level, final BlockPos pos, final boolean movedByPiston) { if (!movedByPiston && (Boolean)state.getValue(POWERED)) { this.updateNeighbours(state, level, pos); } } @Override protected int getDirectSignal(final BlockState state, final BlockGetter level, final BlockPos pos, final Direction direction) { return state.getValue(POWERED) && getConnectedDirection(state) == direction ? 15 : 0; } @Override protected boolean isSignalSource(final BlockState state) { return true; } @Override protected int ownSignal(final BlockState state, final BlockGetter level, final BlockPos pos) { return state.getValue(POWERED) ? 15 : 0; } private void updateNeighbours(final BlockState state, final Level level, final BlockPos pos) { Direction front = getConnectedDirection(state).getOpposite(); Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(level, front, front.getAxis().isHorizontal() ? Direction.UP : state.getValue(FACING)); level.updateNeighborsAt(pos, this, orientation); level.updateNeighborsAt(pos.relative(front), this, orientation); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(FACE, FACING, POWERED); } }