package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.function.Function; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class FlowerBedBlock extends VegetationBlock implements BonemealableBlock, SegmentableBlock { public static final MapCodec CODEC = simpleCodec(FlowerBedBlock::new); public static final EnumProperty FACING = BlockStateProperties.HORIZONTAL_FACING; public static final IntegerProperty AMOUNT = BlockStateProperties.FLOWER_AMOUNT; private final Function shapes; @Override public MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public FlowerBedBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(AMOUNT, 1)); this.shapes = this.makeShapes(); } private Function makeShapes() { return this.getShapeForEachState(this.getShapeCalculator(FACING, AMOUNT)); } @Override public BlockState rotate(final BlockState state, final Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override public BlockState mirror(final BlockState state, final Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override public boolean canBeReplaced(final BlockState state, final BlockPlaceContext context) { return this.canBeReplaced(state, context, AMOUNT) ? true : super.canBeReplaced(state, context); } @Override public VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return (VoxelShape)this.shapes.apply(state); } @Override public double getShapeHeight() { return 3.0; } @Override public IntegerProperty getSegmentAmountProperty() { return AMOUNT; } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { return this.getStateForPlacement(context, this, AMOUNT, FACING); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(FACING, AMOUNT); } @Override public boolean isValidBonemealTarget(final LevelReader level, final BlockPos pos, final BlockState state) { return true; } @Override public boolean isBonemealSuccess(final Level level, final RandomSource random, final BlockPos pos, final BlockState state) { return true; } @Override public void performBonemeal(final ServerLevel level, final RandomSource random, final BlockPos pos, final BlockState state) { int currentAmount = (Integer)state.getValue(AMOUNT); if (currentAmount < 4) { level.setBlock(pos, state.setValue(AMOUNT, currentAmount + 1), 2); } else { popResource(level, pos, new ItemStack(this)); } } }