package net.minecraft.world.level.block; import com.google.common.collect.Maps; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Map; import java.util.function.BiConsumer; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundSource; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.util.Util; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Explosion; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.WoodType; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.level.redstone.Orientation; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.BooleanOp; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public class FenceGateBlock extends HorizontalDirectionalBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> i.group(WoodType.CODEC.fieldOf("wood_type").forGetter(b -> b.type), propertiesCodec()).apply(i, FenceGateBlock::new) ); public static final BooleanProperty OPEN = BlockStateProperties.OPEN; public static final BooleanProperty POWERED = BlockStateProperties.POWERED; public static final BooleanProperty IN_WALL = BlockStateProperties.IN_WALL; private static final Map SHAPES = Shapes.rotateHorizontalAxis(Block.cube(16.0, 16.0, 4.0)); private static final Map SHAPES_WALL = Maps.newEnumMap( Util.mapValues(SHAPES, v -> Shapes.join(v, Block.column(16.0, 13.0, 16.0), BooleanOp.ONLY_FIRST)) ); private static final Map SHAPE_COLLISION = Shapes.rotateHorizontalAxis(Block.column(16.0, 4.0, 0.0, 24.0)); private static final Map SHAPE_SUPPORT = Shapes.rotateHorizontalAxis(Block.column(16.0, 4.0, 5.0, 24.0)); private static final Map SHAPE_OCCLUSION = Shapes.rotateHorizontalAxis( Shapes.or(Block.box(0.0, 5.0, 7.0, 2.0, 16.0, 9.0), Block.box(14.0, 5.0, 7.0, 16.0, 16.0, 9.0)) ); private static final Map SHAPE_OCCLUSION_WALL = Maps.newEnumMap( Util.mapValues(SHAPE_OCCLUSION, v -> v.move(0.0, -0.1875, 0.0).optimize()) ); private final WoodType type; @Override public MapCodec codec() { return CODEC; } public FenceGateBlock(final WoodType type, final BlockBehaviour.Properties properties) { super(properties.sound(type.soundType())); this.type = type; this.registerDefaultState(this.stateDefinition.any().setValue(OPEN, false).setValue(POWERED, false).setValue(IN_WALL, false)); } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { Direction.Axis axis = ((Direction)state.getValue(FACING)).getAxis(); return (VoxelShape)(state.getValue(IN_WALL) ? SHAPES_WALL : SHAPES).get(axis); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { Direction.Axis axis = directionToNeighbour.getAxis(); if (((Direction)state.getValue(FACING)).getClockWise().getAxis() != axis) { return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } else { boolean inWall = this.isWall(neighbourState) || this.isWall(level.getBlockState(pos.relative(directionToNeighbour.getOpposite()))); return state.setValue(IN_WALL, inWall); } } @Override protected VoxelShape getBlockSupportShape(final BlockState state, final BlockGetter level, final BlockPos pos) { Direction.Axis axis = ((Direction)state.getValue(FACING)).getAxis(); return state.getValue(OPEN) ? Shapes.empty() : (VoxelShape)SHAPE_SUPPORT.get(axis); } @Override protected VoxelShape getCollisionShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { Direction.Axis axis = ((Direction)state.getValue(FACING)).getAxis(); return state.getValue(OPEN) ? Shapes.empty() : (VoxelShape)SHAPE_COLLISION.get(axis); } @Override protected VoxelShape getOcclusionShape(final BlockState state) { Direction.Axis axis = ((Direction)state.getValue(FACING)).getAxis(); return (VoxelShape)(state.getValue(IN_WALL) ? SHAPE_OCCLUSION_WALL : SHAPE_OCCLUSION).get(axis); } @Override protected boolean isPathfindable(final BlockState state, final PathComputationType type) { return switch (type) { case LAND -> state.getValue(OPEN); case WATER -> false; case AIR -> state.getValue(OPEN); default -> false; }; } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { Level level = context.getLevel(); BlockPos pos = context.getClickedPos(); boolean isOpen = level.hasNeighborSignal(pos); Direction direction = context.getHorizontalDirection(); Direction.Axis axis = direction.getAxis(); boolean inWall = axis == Direction.Axis.Z && (this.isWall(level.getBlockState(pos.west())) || this.isWall(level.getBlockState(pos.east()))) || axis == Direction.Axis.X && (this.isWall(level.getBlockState(pos.north())) || this.isWall(level.getBlockState(pos.south()))); return this.defaultBlockState().setValue(FACING, direction).setValue(OPEN, isOpen).setValue(POWERED, isOpen).setValue(IN_WALL, inWall); } private boolean isWall(final BlockState state) { return state.is(BlockTags.WALLS); } @Override protected InteractionResult useWithoutItem(BlockState state, final Level level, final BlockPos pos, final Player player, final BlockHitResult hitResult) { if ((Boolean)state.getValue(OPEN)) { state = state.setValue(OPEN, false); level.setBlock(pos, state, 10); } else { Direction direction = player.getDirection(); if (state.getValue(FACING) == direction.getOpposite()) { state = state.setValue(FACING, direction); } state = state.setValue(OPEN, true); level.setBlock(pos, state, 10); } boolean opens = (Boolean)state.getValue(OPEN); level.playSound( player, pos, opens ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F ); level.gameEvent(player, opens ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos); return InteractionResult.SUCCESS; } @Override protected void onExplosionHit( final BlockState state, final ServerLevel level, final BlockPos pos, final Explosion explosion, final BiConsumer onHit ) { if (explosion.canTriggerBlocks() && !(Boolean)state.getValue(POWERED)) { boolean open = (Boolean)state.getValue(OPEN); level.setBlockAndUpdate(pos, state.setValue(OPEN, !open)); level.playSound( null, pos, open ? this.type.fenceGateClose() : this.type.fenceGateOpen(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F ); level.gameEvent(open ? GameEvent.BLOCK_CLOSE : GameEvent.BLOCK_OPEN, pos, GameEvent.Context.of(state)); } super.onExplosionHit(state, level, pos, explosion, onHit); } @Override protected void neighborChanged( final BlockState state, final Level level, final BlockPos pos, final Block block, @Nullable final Orientation orientation, final boolean movedByPiston ) { if (!level.isClientSide()) { boolean hasPower = level.hasNeighborSignal(pos); if ((Boolean)state.getValue(POWERED) != hasPower) { level.setBlock(pos, state.setValue(POWERED, hasPower).setValue(OPEN, hasPower), 2); if ((Boolean)state.getValue(OPEN) != hasPower) { level.playSound( null, pos, hasPower ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F ); level.gameEvent(null, hasPower ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos); } } } } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(FACING, OPEN, POWERED, IN_WALL); } public static boolean connectsToDirection(final BlockState state, final Direction direction) { return ((Direction)state.getValue(FACING)).getAxis() == direction.getClockWise().getAxis(); } }