package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.function.Function; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.LeadItem; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.Property; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; public class FenceBlock extends CrossCollisionBlock { public static final MapCodec CODEC = simpleCodec(FenceBlock::new); private final Function occlusionShapes; @Override public MapCodec codec() { return CODEC; } public FenceBlock(final BlockBehaviour.Properties properties) { super(4.0F, 16.0F, 4.0F, 16.0F, 24.0F, properties); this.registerDefaultState( this.stateDefinition.any().setValue(NORTH, false).setValue(EAST, false).setValue(SOUTH, false).setValue(WEST, false).setValue(WATERLOGGED, false) ); this.occlusionShapes = this.makeShapes(4.0F, 16.0F, 2.0F, 6.0F, 15.0F); } @Override protected VoxelShape getOcclusionShape(final BlockState state) { return (VoxelShape)this.occlusionShapes.apply(state); } @Override protected VoxelShape getVisualShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return this.getShape(state, level, pos, context); } @Override protected boolean isPathfindable(final BlockState state, final PathComputationType type) { return false; } public boolean connectsTo(final BlockState state, final boolean faceSolid, final Direction direction) { Block block = state.getBlock(); boolean sameFence = this.isSameFence(state); boolean gate = block instanceof FenceGateBlock && FenceGateBlock.connectsToDirection(state, direction); return !isExceptionForConnection(state) && faceSolid || sameFence || gate; } private boolean isSameFence(final BlockState state) { return state.is(BlockTags.FENCES) && state.is(BlockTags.WOODEN_FENCES) == this.defaultBlockState().is(BlockTags.WOODEN_FENCES); } @Override protected InteractionResult useWithoutItem(final BlockState state, final Level level, final BlockPos pos, final Player player, final BlockHitResult hitResult) { return (InteractionResult)(!level.isClientSide() ? LeadItem.bindPlayerMobs(player, level, pos) : InteractionResult.PASS); } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { BlockGetter level = context.getLevel(); BlockPos pos = context.getClickedPos(); FluidState replacedFluidState = context.getLevel().getFluidState(context.getClickedPos()); BlockPos north = pos.north(); BlockPos east = pos.east(); BlockPos south = pos.south(); BlockPos west = pos.west(); BlockState northState = level.getBlockState(north); BlockState eastState = level.getBlockState(east); BlockState southState = level.getBlockState(south); BlockState westState = level.getBlockState(west); return super.getStateForPlacement(context) .setValue(NORTH, this.connectsTo(northState, northState.isFaceSturdy(level, north, Direction.SOUTH), Direction.SOUTH)) .setValue(EAST, this.connectsTo(eastState, eastState.isFaceSturdy(level, east, Direction.WEST), Direction.WEST)) .setValue(SOUTH, this.connectsTo(southState, southState.isFaceSturdy(level, south, Direction.NORTH), Direction.NORTH)) .setValue(WEST, this.connectsTo(westState, westState.isFaceSturdy(level, west, Direction.EAST), Direction.EAST)) .setValue(WATERLOGGED, replacedFluidState.is(Fluids.WATER)); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { if ((Boolean)state.getValue(WATERLOGGED)) { ticks.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } return directionToNeighbour.getAxis().isHorizontal() ? state.setValue( (Property)PROPERTY_BY_DIRECTION.get(directionToNeighbour), this.connectsTo(neighbourState, neighbourState.isFaceSturdy(level, neighbourPos, directionToNeighbour.getOpposite()), directionToNeighbour.getOpposite()) ) : super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(NORTH, EAST, WEST, SOUTH, WATERLOGGED); } }