package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.AttachFace; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.EnumProperty; import org.jspecify.annotations.Nullable; public abstract class FaceAttachedHorizontalDirectionalBlock extends HorizontalDirectionalBlock { public static final EnumProperty FACE = BlockStateProperties.ATTACH_FACE; protected FaceAttachedHorizontalDirectionalBlock(final BlockBehaviour.Properties properties) { super(properties); } @Override protected abstract MapCodec codec(); @Override protected boolean canSurvive(final BlockState state, final LevelReader level, final BlockPos pos) { return canAttach(level, pos, getConnectedDirection(state).getOpposite()); } public static boolean canAttach(final LevelReader level, final BlockPos pos, final Direction direction) { BlockPos relative = pos.relative(direction); return level.getBlockState(relative).isFaceSturdy(level, relative, direction.getOpposite()); } @Nullable @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { for (Direction direction : context.getNearestLookingDirections()) { BlockState state; if (direction.getAxis() == Direction.Axis.Y) { state = this.defaultBlockState() .setValue(FACE, direction == Direction.UP ? AttachFace.CEILING : AttachFace.FLOOR) .setValue(FACING, context.getHorizontalDirection()); } else { state = this.defaultBlockState().setValue(FACE, AttachFace.WALL).setValue(FACING, direction.getOpposite()); } if (state.canSurvive(context.getLevel(), context.getClickedPos())) { return state; } } return null; } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { return getConnectedDirection(state).getOpposite() == directionToNeighbour && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } protected static Direction getConnectedDirection(final BlockState state) { return switch ((AttachFace)state.getValue(FACE)) { case CEILING -> Direction.DOWN; case FLOOR -> Direction.UP; default -> (Direction)state.getValue(FACING); }; } }