package net.minecraft.world.level.block; import com.google.common.base.Predicates; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.pattern.BlockInWorld; import net.minecraft.world.level.block.state.pattern.BlockPattern; import net.minecraft.world.level.block.state.pattern.BlockPatternBuilder; import net.minecraft.world.level.block.state.predicate.BlockStatePredicate; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public class EndPortalFrameBlock extends Block { public static final MapCodec CODEC = simpleCodec(EndPortalFrameBlock::new); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; public static final BooleanProperty HAS_EYE = BlockStateProperties.EYE; private static final VoxelShape SHAPE_EMPTY = Block.column(16.0, 0.0, 13.0); private static final VoxelShape SHAPE_FULL = Shapes.or(SHAPE_EMPTY, Block.column(8.0, 13.0, 16.0)); @Nullable private static BlockPattern portalShape; @Override public MapCodec codec() { return CODEC; } public EndPortalFrameBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(HAS_EYE, false)); } @Override protected boolean useShapeForLightOcclusion(final BlockState state) { return true; } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return state.getValue(HAS_EYE) ? SHAPE_FULL : SHAPE_EMPTY; } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()).setValue(HAS_EYE, false); } @Override protected boolean hasAnalogOutputSignal(final BlockState state) { return true; } @Override protected int getAnalogOutputSignal(final BlockState state, final Level level, final BlockPos pos, final Direction direction) { return state.getValue(HAS_EYE) ? 15 : 0; } @Override protected BlockState rotate(final BlockState state, final Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(final BlockState state, final Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(FACING, HAS_EYE); } public static BlockPattern getOrCreatePortalShape() { if (portalShape == null) { portalShape = BlockPatternBuilder.start() .aisle("?vvv?", ">???<", ">???<", ">???<", "?^^^?") .where('?', BlockInWorld.hasState(BlockStatePredicate.ANY)) .where( '^', BlockInWorld.hasState( BlockStatePredicate.forBlock(Blocks.END_PORTAL_FRAME).where(HAS_EYE, Predicates.equalTo(true)).where(FACING, Predicates.equalTo(Direction.SOUTH)) ) ) .where( '>', BlockInWorld.hasState( BlockStatePredicate.forBlock(Blocks.END_PORTAL_FRAME).where(HAS_EYE, Predicates.equalTo(true)).where(FACING, Predicates.equalTo(Direction.WEST)) ) ) .where( 'v', BlockInWorld.hasState( BlockStatePredicate.forBlock(Blocks.END_PORTAL_FRAME).where(HAS_EYE, Predicates.equalTo(true)).where(FACING, Predicates.equalTo(Direction.NORTH)) ) ) .where( '<', BlockInWorld.hasState( BlockStatePredicate.forBlock(Blocks.END_PORTAL_FRAME).where(HAS_EYE, Predicates.equalTo(true)).where(FACING, Predicates.equalTo(Direction.EAST)) ) ) .build(); } return portalShape; } @Override protected boolean isPathfindable(final BlockState state, final PathComputationType type) { return false; } }