package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.util.Mth; import net.minecraft.world.InteractionResult; import net.minecraft.world.attribute.EnvironmentAttributes; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.entity.BlockEntityTypes; import net.minecraft.world.level.block.entity.DaylightDetectorBlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public class DaylightDetectorBlock extends BaseEntityBlock { public static final MapCodec CODEC = simpleCodec(DaylightDetectorBlock::new); public static final IntegerProperty POWER = BlockStateProperties.POWER; public static final BooleanProperty INVERTED = BlockStateProperties.INVERTED; private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 6.0); @Override public MapCodec codec() { return CODEC; } public DaylightDetectorBlock(final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(POWER, 0).setValue(INVERTED, false)); } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return SHAPE; } @Override protected boolean useShapeForLightOcclusion(final BlockState state) { return true; } private static void updateSignalStrength(final BlockState state, final Level level, final BlockPos pos) { int target = level.getEffectiveSkyBrightness(pos); float sunAngle = level.environmentAttributes().getValue(EnvironmentAttributes.SUN_ANGLE, pos) * (float) (Math.PI / 180.0); boolean isInverted = (Boolean)state.getValue(INVERTED); if (isInverted) { target = 15 - target; } else if (target > 0) { float offset = sunAngle < (float) Math.PI ? 0.0F : (float) (Math.PI * 2); sunAngle += (offset - sunAngle) * 0.2F; target = Math.round(target * Mth.cos(sunAngle)); } target = Mth.clamp(target, 0, 15); if ((Integer)state.getValue(POWER) != target) { level.setBlock(pos, state.setValue(POWER, target), 3); } } @Override protected InteractionResult useWithoutItem(final BlockState state, final Level level, final BlockPos pos, final Player player, final BlockHitResult hitResult) { if (!player.mayBuild()) { return super.useWithoutItem(state, level, pos, player, hitResult); } else { if (!level.isClientSide()) { BlockState newState = state.cycle(INVERTED); level.setBlock(pos, newState, 2); level.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(player, newState)); updateSignalStrength(newState, level, pos); } return InteractionResult.SUCCESS; } } @Override protected boolean isSignalSource(final BlockState state) { return true; } @Override protected int ownSignal(final BlockState state, final BlockGetter level, final BlockPos pos) { return (Integer)state.getValue(POWER); } @Override public BlockEntity newBlockEntity(final BlockPos worldPosition, final BlockState blockState) { return new DaylightDetectorBlockEntity(worldPosition, blockState); } @Nullable @Override public BlockEntityTicker getTicker(final Level level, final BlockState blockState, final BlockEntityType type) { return !level.isClientSide() && level.dimensionType().hasSkyLight() ? createTickerHelper(type, BlockEntityTypes.DAYLIGHT_DETECTOR, DaylightDetectorBlock::tickEntity) : null; } private static void tickEntity(final Level level, final BlockPos blockPos, final BlockState blockState, final DaylightDetectorBlockEntity blockEntity) { if (level.getGameTime() % 20L == 0L) { updateSignalStrength(blockState, level, blockPos); } } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(POWER, INVERTED); } }