package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.Property; import net.minecraft.world.level.pathfinder.PathComputationType; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class ChorusPlantBlock extends PipeBlock { public static final MapCodec CODEC = simpleCodec(ChorusPlantBlock::new); @Override public MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public ChorusPlantBlock(final BlockBehaviour.Properties properties) { super(10.0F, properties); this.registerDefaultState( this.stateDefinition .any() .setValue(NORTH, false) .setValue(EAST, false) .setValue(SOUTH, false) .setValue(WEST, false) .setValue(UP, false) .setValue(DOWN, false) ); } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { return getStateWithConnections(context.getLevel(), context.getClickedPos(), this.defaultBlockState()); } public static BlockState getStateWithConnections(final BlockGetter level, final BlockPos pos, final BlockState defaultState) { BlockState down = level.getBlockState(pos.below()); BlockState up = level.getBlockState(pos.above()); BlockState north = level.getBlockState(pos.north()); BlockState east = level.getBlockState(pos.east()); BlockState south = level.getBlockState(pos.south()); BlockState west = level.getBlockState(pos.west()); Block block = defaultState.getBlock(); return defaultState.trySetValue(DOWN, down.is(block) || down.is(Blocks.CHORUS_FLOWER) || down.is(BlockTags.SUPPORTS_CHORUS_PLANT)) .trySetValue(UP, up.is(block) || up.is(Blocks.CHORUS_FLOWER)) .trySetValue(NORTH, north.is(block) || north.is(Blocks.CHORUS_FLOWER)) .trySetValue(EAST, east.is(block) || east.is(Blocks.CHORUS_FLOWER)) .trySetValue(SOUTH, south.is(block) || south.is(Blocks.CHORUS_FLOWER)) .trySetValue(WEST, west.is(block) || west.is(Blocks.CHORUS_FLOWER)); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { if (!state.canSurvive(level, pos)) { ticks.scheduleTick(pos, this, 1); return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } else { boolean connect = neighbourState.is(this) || neighbourState.is(Blocks.CHORUS_FLOWER) || directionToNeighbour == Direction.DOWN && neighbourState.is(BlockTags.SUPPORTS_CHORUS_PLANT); return state.setValue((Property)PROPERTY_BY_DIRECTION.get(directionToNeighbour), connect); } } @Override protected void tick(final BlockState state, final ServerLevel level, final BlockPos pos, final RandomSource random) { if (!state.canSurvive(level, pos)) { level.destroyBlock(pos, true); } } @Override protected boolean canSurvive(final BlockState state, final LevelReader level, final BlockPos pos) { BlockState belowState = level.getBlockState(pos.below()); boolean blockAboveOrBelow = !level.getBlockState(pos.above()).isAir() && !belowState.isAir(); for (Direction direction : Direction.Plane.HORIZONTAL) { BlockPos neighborPos = pos.relative(direction); BlockState neighborState = level.getBlockState(neighborPos); if (neighborState.is(this)) { if (blockAboveOrBelow) { return false; } BlockState below = level.getBlockState(neighborPos.below()); if (below.is(this) || below.is(BlockTags.SUPPORTS_CHORUS_PLANT)) { return true; } } } return belowState.is(this) || belowState.is(BlockTags.SUPPORTS_CHORUS_PLANT); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(NORTH, EAST, SOUTH, WEST, UP, DOWN); } @Override protected boolean isPathfindable(final BlockState state, final PathComputationType type) { return false; } }