package net.minecraft.world.level.block; import java.util.function.ToIntFunction; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.util.Mth; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.Entity; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.storage.loot.BuiltInLootTables; import net.minecraft.world.phys.shapes.VoxelShape; public interface CaveVines { VoxelShape SHAPE = Block.column(14.0, 0.0, 16.0); BooleanProperty BERRIES = BlockStateProperties.BERRIES; static InteractionResult use(final Entity sourceEntity, final BlockState state, final Level level, final BlockPos pos) { if ((Boolean)state.getValue(BERRIES)) { if (level instanceof ServerLevel serverLevel) { Block.dropFromBlockInteractLootTable( serverLevel, BuiltInLootTables.HARVEST_CAVE_VINE, state, level.getBlockEntity(pos), null, sourceEntity, (serverlvl, itemStack) -> Block.popResource(serverlvl, pos, itemStack) ); float pitch = Mth.randomBetween(serverLevel.getRandom(), 0.8F, 1.2F); serverLevel.playSound(null, pos, SoundEvents.CAVE_VINES_PICK_BERRIES, SoundSource.BLOCKS, 1.0F, pitch); BlockState newState = state.setValue(BERRIES, false); serverLevel.setBlock(pos, newState, 2); serverLevel.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(sourceEntity, newState)); } return InteractionResult.SUCCESS; } else { return InteractionResult.PASS; } } static boolean hasGlowBerries(final BlockState state) { return state.hasProperty(BERRIES) && (Boolean)state.getValue(BERRIES); } static ToIntFunction emission(final int lightEmission) { return state -> state.getValue(BlockStateProperties.BERRIES) ? lightEmission : 0; } }