package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.cauldron.CauldronInteraction; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.util.Util; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.material.Fluid; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.BooleanOp; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public abstract class AbstractCauldronBlock extends Block { protected static final int FLOOR_LEVEL = 4; private static final VoxelShape SHAPE_INSIDE = Block.column(12.0, 4.0, 16.0); protected static final VoxelShape SHAPE = Util.make( () -> { int legWidth = 4; int legHeight = 3; int legThickness = 2; return Shapes.join( Shapes.block(), Shapes.or(Block.column(16.0, 8.0, 0.0, 3.0), Block.column(8.0, 16.0, 0.0, 3.0), Block.column(12.0, 0.0, 3.0), SHAPE_INSIDE), BooleanOp.ONLY_FIRST ); } ); protected final CauldronInteraction.Dispatcher interactions; @Override protected abstract MapCodec codec(); public AbstractCauldronBlock(final BlockBehaviour.Properties properties, final CauldronInteraction.Dispatcher interactions) { super(properties); this.interactions = interactions; } protected double getContentHeight(final BlockState state) { return 0.0; } @Override protected InteractionResult useItemOn( final ItemStack itemStack, final BlockState state, final Level level, final BlockPos pos, final Player player, final InteractionHand hand, final BlockHitResult hitResult ) { CauldronInteraction behavior = this.interactions.get(itemStack); return behavior.interact(state, level, pos, player, hand, itemStack); } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return SHAPE; } @Override protected VoxelShape getInteractionShape(final BlockState state, final BlockGetter level, final BlockPos pos) { return SHAPE_INSIDE; } @Override protected boolean hasAnalogOutputSignal(final BlockState state) { return true; } @Override protected boolean isPathfindable(final BlockState state, final PathComputationType type) { return false; } public abstract boolean isFull(final BlockState state); @Override protected void tick(final BlockState cauldronState, final ServerLevel level, final BlockPos pos, final RandomSource random) { BlockPos stalactitePos = PointedDripstoneBlock.findStalactiteTipAboveCauldron(level, pos); if (stalactitePos != null) { Fluid fluid = PointedDripstoneBlock.getCauldronFillFluidType(level, stalactitePos); if (fluid != Fluids.EMPTY && this.canReceiveStalactiteDrip(fluid)) { this.receiveStalactiteDrip(cauldronState, level, pos, fluid); } } } protected boolean canReceiveStalactiteDrip(final Fluid fluid) { return false; } protected void receiveStalactiteDrip(final BlockState state, final Level level, final BlockPos pos, final Fluid fluid) { } }