package net.minecraft.world.level; public interface ColorMapColorUtil { static int get(final double temp, double rain, final int[] pixels, final int defaultMapColor) { rain *= temp; int x = (int)((1.0 - temp) * 255.0); int y = (int)((1.0 - rain) * 255.0); int index = y << 8 | x; return index >= pixels.length ? defaultMapColor : pixels[index]; } }