package net.minecraft.world.item.enchantment.effects; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import net.minecraft.core.Holder; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.Mth; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.damagesource.DamageType; import net.minecraft.world.entity.Entity; import net.minecraft.world.item.enchantment.EnchantedItemInUse; import net.minecraft.world.item.enchantment.LevelBasedValue; import net.minecraft.world.phys.Vec3; public record DamageEntity(LevelBasedValue minDamage, LevelBasedValue maxDamage, Holder damageType) implements EnchantmentEntityEffect { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> i.group( LevelBasedValue.CODEC.fieldOf("min_damage").forGetter(DamageEntity::minDamage), LevelBasedValue.CODEC.fieldOf("max_damage").forGetter(DamageEntity::maxDamage), DamageType.CODEC.fieldOf("damage_type").forGetter(DamageEntity::damageType) ) .apply(i, DamageEntity::new) ); @Override public void apply(final ServerLevel serverLevel, final int enchantmentLevel, final EnchantedItemInUse item, final Entity entity, final Vec3 position) { float damage = Mth.randomBetween(entity.getRandom(), this.minDamage.calculate(enchantmentLevel), this.maxDamage.calculate(enchantmentLevel)); entity.hurtServer(serverLevel, new DamageSource(this.damageType, item.owner()), damage); } @Override public MapCodec codec() { return CODEC; } }