package net.minecraft.world.item; import net.minecraft.core.Direction; import net.minecraft.core.Position; import net.minecraft.server.level.ServerLevel; import net.minecraft.stats.Stats; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.entity.projectile.throwableitemprojectile.AbstractThrownPotion; import net.minecraft.world.level.Level; public abstract class ThrowablePotionItem extends PotionItem implements ProjectileItem { public static final float PROJECTILE_SHOOT_POWER = 0.5F; public ThrowablePotionItem(final Item.Properties properties) { super(properties); } @Override public InteractionResult use(final Level level, final Player player, final InteractionHand hand) { ItemStack itemStack = player.getItemInHand(hand); if (level instanceof ServerLevel serverLevel) { Projectile.spawnProjectileFromRotation(this::createPotion, serverLevel, itemStack, player, -20.0F, 0.5F, 1.0F); } player.awardStat(Stats.ITEM_USED.get(this)); itemStack.consume(1, player); return InteractionResult.SUCCESS; } protected abstract AbstractThrownPotion createPotion(ServerLevel level, LivingEntity owner, ItemStack itemStack); protected abstract AbstractThrownPotion createPotion(Level level, Position position, ItemStack itemStack); @Override public Projectile asProjectile(final Level level, final Position position, final ItemStack itemStack, final Direction direction) { return this.createPotion(level, position, itemStack); } @Override public ProjectileItem.DispenseConfig createDispenseConfig() { return ProjectileItem.DispenseConfig.builder() .uncertainty(ProjectileItem.DispenseConfig.DEFAULT.uncertainty() * 0.5F) .power(ProjectileItem.DispenseConfig.DEFAULT.power() * 1.25F) .build(); } }