package net.minecraft.world.item; import net.minecraft.core.Direction; import net.minecraft.core.Position; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.stats.Stats; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.entity.projectile.throwableitemprojectile.Snowball; import net.minecraft.world.level.Level; public class SnowballItem extends Item implements ProjectileItem { public static final float PROJECTILE_SHOOT_POWER = 1.5F; public SnowballItem(final Item.Properties properties) { super(properties); } @Override public InteractionResult use(final Level level, final Player player, final InteractionHand hand) { ItemStack itemStack = player.getItemInHand(hand); level.playSound( null, player.getX(), player.getY(), player.getZ(), SoundEvents.SNOWBALL_THROW, SoundSource.NEUTRAL, 0.5F, 0.4F / (level.getRandom().nextFloat() * 0.4F + 0.8F) ); if (level instanceof ServerLevel serverLevel) { Projectile.spawnProjectileFromRotation(Snowball::new, serverLevel, itemStack, player, 0.0F, 1.5F, 1.0F); } player.awardStat(Stats.ITEM_USED.get(this)); itemStack.consume(1, player); return InteractionResult.SUCCESS; } @Override public Projectile asProjectile(final Level level, final Position position, final ItemStack itemStack, final Direction direction) { return new Snowball(level, position.x(), position.y(), position.z(), itemStack); } }