package net.minecraft.world.entity.monster.breeze; import com.google.common.annotations.VisibleForTesting; import com.google.common.collect.ImmutableMap; import net.minecraft.commands.arguments.EntityAnchorArgument; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.util.Unit; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.Pose; import net.minecraft.world.entity.ai.Brain; import net.minecraft.world.entity.ai.behavior.Behavior; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.entity.projectile.hurtingprojectile.windcharge.BreezeWindCharge; import net.minecraft.world.item.ItemStack; public class Shoot extends Behavior { private static final int ATTACK_RANGE_MAX_SQRT = 256; private static final int UNCERTAINTY_BASE = 5; private static final int UNCERTAINTY_MULTIPLIER = 4; private static final float PROJECTILE_MOVEMENT_SCALE = 0.7F; private static final int SHOOT_INITIAL_DELAY_TICKS = Math.round(15.0F); private static final int SHOOT_RECOVER_DELAY_TICKS = Math.round(4.0F); private static final int SHOOT_COOLDOWN_TICKS = Math.round(10.0F); @VisibleForTesting public Shoot() { super( ImmutableMap.of( MemoryModuleType.ATTACK_TARGET, MemoryStatus.VALUE_PRESENT, MemoryModuleType.BREEZE_SHOOT_COOLDOWN, MemoryStatus.VALUE_ABSENT, MemoryModuleType.BREEZE_SHOOT_CHARGING, MemoryStatus.VALUE_ABSENT, MemoryModuleType.BREEZE_SHOOT_RECOVERING, MemoryStatus.VALUE_ABSENT, MemoryModuleType.BREEZE_SHOOT, MemoryStatus.VALUE_PRESENT, MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT, MemoryModuleType.BREEZE_JUMP_TARGET, MemoryStatus.VALUE_ABSENT ), SHOOT_INITIAL_DELAY_TICKS + 1 + SHOOT_RECOVER_DELAY_TICKS ); } protected boolean checkExtraStartConditions(final ServerLevel level, final Breeze breeze) { return breeze.getPose() != Pose.STANDING ? false : (Boolean)breeze.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET).map(target -> isTargetWithinRange(breeze, target)).map(withinRange -> { if (!withinRange) { breeze.getBrain().eraseMemory(MemoryModuleType.BREEZE_SHOOT); } return withinRange; }).orElse(false); } protected boolean canStillUse(final ServerLevel level, final Breeze body, final long timestamp) { return body.getBrain().hasMemoryValue(MemoryModuleType.ATTACK_TARGET) && body.getBrain().hasMemoryValue(MemoryModuleType.BREEZE_SHOOT); } protected void start(final ServerLevel level, final Breeze breeze, final long timestamp) { breeze.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET).ifPresent(target -> breeze.setPose(Pose.SHOOTING)); breeze.getBrain().setMemoryWithExpiry(MemoryModuleType.BREEZE_SHOOT_CHARGING, Unit.INSTANCE, SHOOT_INITIAL_DELAY_TICKS); breeze.playSound(SoundEvents.BREEZE_INHALE, 1.0F, 1.0F); } protected void stop(final ServerLevel level, final Breeze breeze, final long timestamp) { if (breeze.getPose() == Pose.SHOOTING) { breeze.setPose(Pose.STANDING); } breeze.getBrain().setMemoryWithExpiry(MemoryModuleType.BREEZE_SHOOT_COOLDOWN, Unit.INSTANCE, SHOOT_COOLDOWN_TICKS); breeze.getBrain().eraseMemory(MemoryModuleType.BREEZE_SHOOT); } protected void tick(final ServerLevel level, final Breeze breeze, final long timestamp) { Brain brain = breeze.getBrain(); LivingEntity target = (LivingEntity)brain.getMemory(MemoryModuleType.ATTACK_TARGET).orElse(null); if (target != null) { breeze.lookAt(EntityAnchorArgument.Anchor.EYES, target.position()); if (!brain.getMemory(MemoryModuleType.BREEZE_SHOOT_CHARGING).isPresent() && !brain.getMemory(MemoryModuleType.BREEZE_SHOOT_RECOVERING).isPresent()) { brain.setMemoryWithExpiry(MemoryModuleType.BREEZE_SHOOT_RECOVERING, Unit.INSTANCE, SHOOT_RECOVER_DELAY_TICKS); double xd = target.getX() - breeze.getX(); double yd = target.getY(target.isPassenger() ? 0.8 : 0.3) - breeze.getFiringYPosition(); double zd = target.getZ() - breeze.getZ(); Projectile.spawnProjectileUsingShoot(new BreezeWindCharge(breeze, level), level, ItemStack.EMPTY, xd, yd, zd, 0.7F, 5 - level.getDifficulty().getId() * 4); breeze.playSound(SoundEvents.BREEZE_SHOOT, 1.5F, 1.0F); } } } private static boolean isTargetWithinRange(final Breeze body, final LivingEntity target) { double distanceSqrt = body.position().distanceToSqr(target.position()); return distanceSqrt < 256.0; } }