package net.minecraft.world.entity.monster; import java.util.EnumSet; import java.util.function.BooleanSupplier; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.tags.BlockTags; import net.minecraft.tags.DamageTypeTags; import net.minecraft.tags.FluidTags; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.world.Difficulty; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.control.MoveControl; import net.minecraft.world.entity.ai.goal.Goal; import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.hurtingprojectile.LargeFireball; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.levelgen.Heightmap; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.storage.ValueInput; import net.minecraft.world.level.storage.ValueOutput; import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; public class Ghast extends Mob implements Enemy { private static final EntityDataAccessor DATA_IS_CHARGING = SynchedEntityData.defineId(Ghast.class, EntityDataSerializers.BOOLEAN); private static final byte DEFAULT_EXPLOSION_POWER = 1; private int explosionPower = 1; public Ghast(final EntityType type, final Level level) { super(type, level); this.xpReward = 5; this.moveControl = new Ghast.GhastMoveControl<>(this, false, () -> false); } @Override protected void registerGoals() { this.goalSelector.addGoal(5, new Ghast.RandomFloatAroundGoal(this)); this.goalSelector.addGoal(7, new Ghast.GhastLookGoal(this)); this.goalSelector.addGoal(7, new Ghast.GhastShootFireballGoal(this)); this.targetSelector .addGoal(1, new NearestAttackableTargetGoal(this, Player.class, 10, true, false, (target, level) -> Math.abs(target.getY() - this.getY()) <= 4.0)); } public boolean isCharging() { return this.entityData.get(DATA_IS_CHARGING); } public void setCharging(final boolean onOff) { this.entityData.set(DATA_IS_CHARGING, onOff); } public int getExplosionPower() { return this.explosionPower; } private static boolean isReflectedFireball(final DamageSource source) { return source.getDirectEntity() instanceof LargeFireball && source.getEntity() instanceof Player; } @Override public boolean isInvulnerableTo(final ServerLevel level, final DamageSource source) { return this.isInvulnerable() && !source.is(DamageTypeTags.BYPASSES_INVULNERABILITY) || !isReflectedFireball(source) && super.isInvulnerableTo(level, source); } @Override protected void checkFallDamage(final double ya, final boolean onGround, final BlockState onState, final BlockPos pos) { } @Override public boolean onClimbable() { return false; } @Override public void travel(final Vec3 input) { this.travelFlying(input, 0.02F); } @Override public boolean hurtServer(final ServerLevel level, final DamageSource source, final float damage) { if (isReflectedFireball(source)) { super.hurtServer(level, source, 1000.0F); return true; } else { return this.isInvulnerableTo(level, source) ? false : super.hurtServer(level, source, damage); } } @Override protected void defineSynchedData(final SynchedEntityData.Builder entityData) { super.defineSynchedData(entityData); entityData.define(DATA_IS_CHARGING, false); } public static AttributeSupplier.Builder createAttributes() { return Mob.createMobAttributes() .add(Attributes.MAX_HEALTH, 10.0) .add(Attributes.FOLLOW_RANGE, 100.0) .add(Attributes.CAMERA_DISTANCE, 8.0) .add(Attributes.FLYING_SPEED, 0.06); } @Override public SoundSource getSoundSource() { return SoundSource.HOSTILE; } @Override protected SoundEvent getAmbientSound() { return SoundEvents.GHAST_AMBIENT; } @Override protected SoundEvent getHurtSound(final DamageSource source) { return SoundEvents.GHAST_HURT; } @Override protected SoundEvent getDeathSound() { return SoundEvents.GHAST_DEATH; } @Override protected float getSoundVolume() { return 5.0F; } public static boolean checkGhastSpawnRules( final EntityType type, final LevelAccessor level, final EntitySpawnReason spawnReason, final BlockPos pos, final RandomSource random ) { return level.getDifficulty() != Difficulty.PEACEFUL && random.nextInt(20) == 0 && checkMobSpawnRules(type, level, spawnReason, pos, random); } @Override public int getMaxSpawnClusterSize() { return 1; } @Override protected void addAdditionalSaveData(final ValueOutput output) { super.addAdditionalSaveData(output); output.putByte("ExplosionPower", (byte)this.explosionPower); } @Override protected void readAdditionalSaveData(final ValueInput input) { super.readAdditionalSaveData(input); this.explosionPower = input.getByteOr("ExplosionPower", (byte)1); } @Override public boolean supportQuadLeashAsHolder() { return true; } @Override public double leashElasticDistance() { return 10.0; } @Override public double leashSnapDistance() { return 16.0; } public static void faceMovementDirection(final Mob ghast) { if (ghast.getTarget() == null) { Vec3 movement = ghast.getDeltaMovement(); ghast.setYRot(-((float)Mth.atan2(movement.x, movement.z)) * (180.0F / (float)Math.PI)); ghast.yBodyRot = ghast.getYRot(); } else { LivingEntity target = ghast.getTarget(); double maxDist = 64.0; if (target.distanceToSqr(ghast) < 4096.0) { double xdd = target.getX() - ghast.getX(); double zdd = target.getZ() - ghast.getZ(); ghast.setYRot(-((float)Mth.atan2(xdd, zdd)) * (180.0F / (float)Math.PI)); ghast.yBodyRot = ghast.getYRot(); } } } public static class GhastLookGoal extends Goal { private final Mob ghast; public GhastLookGoal(final Mob ghast) { this.ghast = ghast; this.setFlags(EnumSet.of(Goal.Flag.LOOK)); } @Override public boolean canUse() { return true; } @Override public boolean requiresUpdateEveryTick() { return true; } @Override public void tick() { Ghast.faceMovementDirection(this.ghast); } } public static class GhastMoveControl extends MoveControl { private int floatDuration; private final boolean careful; private final BooleanSupplier shouldBeStopped; public GhastMoveControl(final T ghast, final boolean careful, final BooleanSupplier shouldBeStopped) { super(ghast); this.careful = careful; this.shouldBeStopped = shouldBeStopped; } @Override public void tick() { if (this.shouldBeStopped.getAsBoolean()) { this.operation = MoveControl.Operation.WAIT; this.mob.stopInPlace(); } if (this.operation == MoveControl.Operation.MOVE_TO) { if (this.floatDuration-- <= 0) { this.floatDuration = this.floatDuration + this.mob.getRandom().nextInt(5) + 2; Vec3 travel = new Vec3(this.wantedX - this.mob.getX(), this.wantedY - this.mob.getY(), this.wantedZ - this.mob.getZ()); if (this.canReach(travel)) { this.mob.setDeltaMovement(this.mob.getDeltaMovement().add(travel.normalize().scale(this.mob.getAttributeValue(Attributes.FLYING_SPEED) * 5.0 / 3.0))); } else { this.operation = MoveControl.Operation.WAIT; } } } } private boolean canReach(final Vec3 travel) { AABB aabb = this.mob.getBoundingBox(); AABB aabbAtDestination = aabb.move(travel); if (this.careful) { for (BlockPos pos : BlockPos.betweenClosed(aabbAtDestination.inflate(1.0))) { if (!this.blockTraversalPossible(this.mob.level(), null, null, pos, false, false)) { return false; } } } boolean isInWater = this.mob.isInWater(); boolean isInLava = this.mob.isInLava(); Vec3 start = this.mob.position(); Vec3 end = start.add(travel); return BlockGetter.forEachBlockIntersectedBetween( start, end, aabbAtDestination, (blockPos, i) -> aabb.intersects(blockPos) ? true : this.blockTraversalPossible(this.mob.level(), start, end, blockPos, isInWater, isInLava) ); } private boolean blockTraversalPossible( final BlockGetter level, @Nullable final Vec3 start, @Nullable final Vec3 end, final BlockPos pos, final boolean canPathThroughWater, final boolean canPathThroughLava ) { BlockState state = level.getBlockState(pos); if (state.isAir()) { return true; } else { boolean preciseBlockCollisions = start != null && end != null; boolean pathNoCollisions = preciseBlockCollisions ? !this.mob.collidedWithShapeMovingFrom(start, end, state.getCollisionShape(level, pos).move(new Vec3(pos)).toAabbs()) : state.getCollisionShape(level, pos).isEmpty(); if (!this.careful) { return pathNoCollisions; } else if (state.is(BlockTags.HAPPY_GHAST_AVOIDS)) { return false; } else { FluidState fluidState = level.getFluidState(pos); if (!fluidState.isEmpty() && (!preciseBlockCollisions || this.mob.collidedWithFluid(fluidState, pos, start, end))) { if (fluidState.is(FluidTags.WATER)) { return canPathThroughWater; } if (fluidState.is(FluidTags.LAVA)) { return canPathThroughLava; } } return pathNoCollisions; } } } } private static class GhastShootFireballGoal extends Goal { private final Ghast ghast; public int chargeTime; public GhastShootFireballGoal(final Ghast ghast) { this.ghast = ghast; } @Override public boolean canUse() { return this.ghast.getTarget() != null; } @Override public void start() { this.chargeTime = 0; } @Override public void stop() { this.ghast.setCharging(false); } @Override public boolean requiresUpdateEveryTick() { return true; } @Override public void tick() { LivingEntity target = this.ghast.getTarget(); if (target != null) { double maxDist = 64.0; if (target.distanceToSqr(this.ghast) < 4096.0 && this.ghast.hasLineOfSight(target)) { Level level = this.ghast.level(); this.chargeTime++; if (this.chargeTime == 10 && !this.ghast.isSilent()) { level.levelEvent(null, 1015, this.ghast.blockPosition(), 0); } if (this.chargeTime == 20) { double d = 4.0; Vec3 viewVector = this.ghast.getViewVector(1.0F); double xdd = target.getX() - (this.ghast.getX() + viewVector.x * 4.0); double ydd = target.getY(0.5) - (0.5 + this.ghast.getY(0.5)); double zdd = target.getZ() - (this.ghast.getZ() + viewVector.z * 4.0); Vec3 direction = new Vec3(xdd, ydd, zdd); if (!this.ghast.isSilent()) { level.levelEvent(null, 1016, this.ghast.blockPosition(), 0); } LargeFireball entity = new LargeFireball(level, this.ghast, direction.normalize(), this.ghast.getExplosionPower()); entity.setPos(this.ghast.getX() + viewVector.x * 4.0, this.ghast.getY(0.5) + 0.5, entity.getZ() + viewVector.z * 4.0); level.addFreshEntity(entity); this.chargeTime = -40; } } else if (this.chargeTime > 0) { this.chargeTime--; } this.ghast.setCharging(this.chargeTime > 10); } } } public static class RandomFloatAroundGoal extends Goal { private static final int MAX_ATTEMPTS = 64; private final Mob ghast; private final int distanceToBlocks; public RandomFloatAroundGoal(final Mob ghast) { this(ghast, 0); } public RandomFloatAroundGoal(final Mob ghast, final int distanceToBlocks) { this.ghast = ghast; this.distanceToBlocks = distanceToBlocks; this.setFlags(EnumSet.of(Goal.Flag.MOVE)); } @Override public boolean canUse() { MoveControl moveControl = this.ghast.getMoveControl(); if (!moveControl.hasWanted()) { return true; } else { double xd = moveControl.getWantedX() - this.ghast.getX(); double yd = moveControl.getWantedY() - this.ghast.getY(); double zd = moveControl.getWantedZ() - this.ghast.getZ(); double dd = xd * xd + yd * yd + zd * zd; return dd < 1.0 || dd > 3600.0; } } @Override public boolean canContinueToUse() { return false; } @Override public void start() { Vec3 result = getSuitableFlyToPosition(this.ghast, this.distanceToBlocks); this.ghast.getMoveControl().setWantedPosition(result.x(), result.y(), result.z(), 1.0); } public static Vec3 getSuitableFlyToPosition(final Mob mob, final int distanceToBlocks) { Level level = mob.level(); RandomSource random = mob.getRandom(); Vec3 center = mob.position(); Vec3 result = null; for (int i = 0; i < 64; i++) { result = chooseRandomPositionWithRestriction(mob, center, random); if (result != null && isGoodTarget(level, result, distanceToBlocks)) { return result; } } if (result == null) { result = chooseRandomPosition(center, random); } BlockPos pos = BlockPos.containing(result); int heightY = level.getHeight(Heightmap.Types.MOTION_BLOCKING, pos.getX(), pos.getZ()); if (heightY < pos.getY() && heightY > level.getMinY()) { result = new Vec3(result.x(), mob.getY() - Math.abs(mob.getY() - result.y()), result.z()); } return result; } private static boolean isGoodTarget(final Level level, final Vec3 target, final int distanceToBlocks) { if (distanceToBlocks <= 0) { return true; } else { BlockPos pos = BlockPos.containing(target); if (!level.getBlockState(pos).isAir()) { return false; } else { for (Direction dir : Direction.values()) { for (int i = 1; i < distanceToBlocks; i++) { BlockPos offset = pos.relative(dir, i); if (!level.getBlockState(offset).isAir()) { return true; } } } return false; } } } private static Vec3 chooseRandomPosition(final Vec3 center, final RandomSource random) { double xTarget = center.x() + (random.nextFloat() * 2.0F - 1.0F) * 16.0F; double yTarget = center.y() + (random.nextFloat() * 2.0F - 1.0F) * 16.0F; double zTarget = center.z() + (random.nextFloat() * 2.0F - 1.0F) * 16.0F; return new Vec3(xTarget, yTarget, zTarget); } @Nullable private static Vec3 chooseRandomPositionWithRestriction(final Mob mob, final Vec3 center, final RandomSource random) { Vec3 target = chooseRandomPosition(center, random); return mob.hasHome() && !mob.isWithinHome(target) ? null : target; } } }