package net.minecraft.world.entity.boss.enderdragon.phases; import net.minecraft.core.BlockPos; import net.minecraft.core.Vec3i; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.boss.enderdragon.EnderDragon; import net.minecraft.world.level.levelgen.Heightmap; import net.minecraft.world.level.levelgen.feature.EndPodiumFeature; import net.minecraft.world.level.pathfinder.Path; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; public class DragonTakeoffPhase extends AbstractDragonPhaseInstance { private boolean firstTick; @Nullable private Path currentPath; @Nullable private Vec3 targetLocation; public DragonTakeoffPhase(final EnderDragon dragon) { super(dragon); } @Override public void doServerTick(final ServerLevel level) { if (!this.firstTick && this.currentPath != null) { BlockPos egg = level.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, EndPodiumFeature.getLocation(this.dragon.getFightOrigin())); if (!egg.closerToCenterThan(this.dragon.position(), 10.0)) { this.dragon.getPhaseManager().setPhase(EnderDragonPhase.HOLDING_PATTERN); } } else { this.firstTick = false; this.findNewTarget(); } } @Override public void begin() { this.firstTick = true; this.currentPath = null; this.targetLocation = null; } private void findNewTarget() { int currentNodeIndex = this.dragon.findClosestNode(); Vec3 lookVector = this.dragon.getHeadLookVector(1.0F); int targetNodeIndex = this.dragon.findClosestNode(-lookVector.x * 40.0, 105.0, -lookVector.z * 40.0); if (this.dragon.getDragonFight() != null && this.dragon.getDragonFight().aliveCrystals() > 0) { targetNodeIndex %= 12; if (targetNodeIndex < 0) { targetNodeIndex += 12; } } else { targetNodeIndex -= 12; targetNodeIndex &= 7; targetNodeIndex += 12; } this.currentPath = this.dragon.findPath(currentNodeIndex, targetNodeIndex, null); this.navigateToNextPathNode(); } private void navigateToNextPathNode() { if (this.currentPath != null) { this.currentPath.advance(); if (!this.currentPath.isDone()) { Vec3i current = this.currentPath.getNextNodePos(); this.currentPath.advance(); double yTarget; do { yTarget = current.getY() + this.dragon.getRandom().nextFloat() * 20.0F; } while (yTarget < current.getY()); this.targetLocation = new Vec3(current.getX(), yTarget, current.getZ()); } } } @Nullable @Override public Vec3 getFlyTargetLocation() { return this.targetLocation; } @Override public EnderDragonPhase getPhase() { return EnderDragonPhase.TAKEOFF; } }