package net.minecraft.world.entity.boss.enderdragon.phases; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.Mth; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.targeting.TargetingConditions; import net.minecraft.world.entity.boss.enderdragon.EnderDragon; import net.minecraft.world.phys.Vec3; public class DragonSittingScanningPhase extends AbstractDragonSittingPhase { private static final int SITTING_SCANNING_IDLE_TICKS = 100; private static final int SITTING_ATTACK_Y_VIEW_RANGE = 10; private static final int SITTING_ATTACK_VIEW_RANGE = 20; private static final int SITTING_CHARGE_VIEW_RANGE = 150; private static final TargetingConditions CHARGE_TARGETING = TargetingConditions.forCombat().range(150.0); private final TargetingConditions scanTargeting; private int scanningTime; public DragonSittingScanningPhase(final EnderDragon dragon) { super(dragon); this.scanTargeting = TargetingConditions.forCombat().range(20.0).selector((target, level) -> Math.abs(target.getY() - dragon.getY()) <= 10.0); } @Override public void doServerTick(final ServerLevel level) { this.scanningTime++; LivingEntity attackTarget = level.getNearestPlayer(this.scanTargeting, this.dragon, this.dragon.getX(), this.dragon.getY(), this.dragon.getZ()); if (attackTarget != null) { if (this.scanningTime > 25) { this.dragon.getPhaseManager().setPhase(EnderDragonPhase.SITTING_ATTACKING); } else { Vec3 aim = new Vec3(attackTarget.getX() - this.dragon.getX(), 0.0, attackTarget.getZ() - this.dragon.getZ()).normalize(); Vec3 dir = new Vec3(Mth.sin(this.dragon.getYRot() * (float) (Math.PI / 180.0)), 0.0, -Mth.cos(this.dragon.getYRot() * (float) (Math.PI / 180.0))) .normalize(); float dot = (float)dir.dot(aim); float angle = (float)(Math.acos(dot) * 180.0F / (float)Math.PI) + 0.5F; if (angle < 0.0F || angle > 10.0F) { double xAttackDist = attackTarget.getX() - this.dragon.head.getX(); double zAttackDist = attackTarget.getZ() - this.dragon.head.getZ(); double yRotDelta = Mth.clamp(Mth.wrapDegrees(180.0 - Mth.atan2(xAttackDist, zAttackDist) * 180.0F / (float)Math.PI - this.dragon.getYRot()), -100.0, 100.0); this.dragon.yRotA *= 0.8F; float dist = (float)Math.sqrt(xAttackDist * xAttackDist + zAttackDist * zAttackDist) + 1.0F; float rotSpeed = dist; if (dist > 40.0F) { dist = 40.0F; } this.dragon.yRotA += (float)yRotDelta * (0.7F / dist / rotSpeed); this.dragon.setYRot(this.dragon.getYRot() + this.dragon.yRotA); } } } else if (this.scanningTime >= 100) { attackTarget = level.getNearestPlayer(CHARGE_TARGETING, this.dragon, this.dragon.getX(), this.dragon.getY(), this.dragon.getZ()); this.dragon.getPhaseManager().setPhase(EnderDragonPhase.TAKEOFF); if (attackTarget != null) { this.dragon.getPhaseManager().setPhase(EnderDragonPhase.CHARGING_PLAYER); this.dragon.getPhaseManager().getPhase(EnderDragonPhase.CHARGING_PLAYER).setTarget(new Vec3(attackTarget.getX(), attackTarget.getY(), attackTarget.getZ())); } } } @Override public void begin() { this.scanningTime = 0; } @Override public EnderDragonPhase getPhase() { return EnderDragonPhase.SITTING_SCANNING; } }