package net.minecraft.world.entity.boss.enderdragon.phases; import net.minecraft.core.BlockPos; import net.minecraft.core.Vec3i; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.ai.targeting.TargetingConditions; import net.minecraft.world.entity.boss.enderdragon.EnderDragon; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.levelgen.Heightmap; import net.minecraft.world.level.levelgen.feature.EndPodiumFeature; import net.minecraft.world.level.pathfinder.Node; import net.minecraft.world.level.pathfinder.Path; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; public class DragonLandingApproachPhase extends AbstractDragonPhaseInstance { private static final TargetingConditions NEAR_EGG_TARGETING = TargetingConditions.forCombat().ignoreLineOfSight(); @Nullable private Path currentPath; @Nullable private Vec3 targetLocation; public DragonLandingApproachPhase(final EnderDragon dragon) { super(dragon); } @Override public EnderDragonPhase getPhase() { return EnderDragonPhase.LANDING_APPROACH; } @Override public void begin() { this.currentPath = null; this.targetLocation = null; } @Override public void doServerTick(final ServerLevel level) { double distToTarget = this.targetLocation == null ? 0.0 : this.targetLocation.distanceToSqr(this.dragon.getX(), this.dragon.getY(), this.dragon.getZ()); if (distToTarget < 100.0 || distToTarget > 22500.0 || this.dragon.horizontalCollision || this.dragon.verticalCollision) { this.findNewTarget(level); } } @Nullable @Override public Vec3 getFlyTargetLocation() { return this.targetLocation; } private void findNewTarget(final ServerLevel level) { if (this.currentPath == null || this.currentPath.isDone()) { int currentNodeIndex = this.dragon.findClosestNode(); BlockPos egg = level.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, EndPodiumFeature.getLocation(this.dragon.getFightOrigin())); Player playerNearestToEgg = level.getNearestPlayer(NEAR_EGG_TARGETING, this.dragon, egg.getX(), egg.getY(), egg.getZ()); int targetNodeIndex; if (playerNearestToEgg != null) { Vec3 aim = new Vec3(playerNearestToEgg.getX(), 0.0, playerNearestToEgg.getZ()).normalize(); targetNodeIndex = this.dragon.findClosestNode(-aim.x * 40.0, 105.0, -aim.z * 40.0); } else { targetNodeIndex = this.dragon.findClosestNode(40.0, egg.getY(), 0.0); } Node finalNode = new Node(egg.getX(), egg.getY(), egg.getZ()); this.currentPath = this.dragon.findPath(currentNodeIndex, targetNodeIndex, finalNode); if (this.currentPath != null) { this.currentPath.advance(); } } this.navigateToNextPathNode(); if (this.currentPath != null && this.currentPath.isDone()) { this.dragon.getPhaseManager().setPhase(EnderDragonPhase.LANDING); } } private void navigateToNextPathNode() { if (this.currentPath != null && !this.currentPath.isDone()) { Vec3i current = this.currentPath.getNextNodePos(); this.currentPath.advance(); double xTarget = current.getX(); double zTarget = current.getZ(); double yTarget; do { yTarget = current.getY() + this.dragon.getRandom().nextFloat() * 20.0F; } while (yTarget < current.getY()); this.targetLocation = new Vec3(xTarget, yTarget, zTarget); } } }