package net.minecraft.world.entity.animal.pig; import net.minecraft.core.Holder; import net.minecraft.core.RegistryAccess; import net.minecraft.core.registries.Registries; import net.minecraft.data.worldgen.BootstrapContext; import net.minecraft.resources.Identifier; import net.minecraft.resources.ResourceKey; import net.minecraft.sounds.SoundEvents; import net.minecraft.util.RandomSource; public class PigSoundVariants { public static final ResourceKey CLASSIC = createKey(PigSoundVariants.SoundSet.CLASSIC); public static final ResourceKey MINI = createKey(PigSoundVariants.SoundSet.MINI); public static final ResourceKey BIG = createKey(PigSoundVariants.SoundSet.BIG); private static ResourceKey createKey(final PigSoundVariants.SoundSet pigSoundVariant) { return ResourceKey.create(Registries.PIG_SOUND_VARIANT, Identifier.withDefaultNamespace(pigSoundVariant.getIdentifier())); } public static void bootstrap(final BootstrapContext context) { register(context, CLASSIC, PigSoundVariants.SoundSet.CLASSIC); register(context, BIG, PigSoundVariants.SoundSet.BIG); register(context, MINI, PigSoundVariants.SoundSet.MINI); } private static void register( final BootstrapContext context, final ResourceKey key, final PigSoundVariants.SoundSet PigSoundVariant ) { context.register(key, (PigSoundVariant)SoundEvents.PIG_SOUNDS.get(PigSoundVariant)); } public static Holder pickRandomSoundVariant(final RegistryAccess registryAccess, final RandomSource random) { return (Holder)registryAccess.lookupOrThrow(Registries.PIG_SOUND_VARIANT).getRandom(random).orElseThrow(); } public static enum SoundSet { CLASSIC("classic", "pig"), MINI("mini", "pig_mini"), BIG("big", "pig_big"); private final String identifier; private final String soundEventIdentifier; private SoundSet(final String identifier, final String soundEventIdentifier) { this.identifier = identifier; this.soundEventIdentifier = soundEventIdentifier; } public String getIdentifier() { return this.identifier; } public String getSoundEventIdentifier() { return this.soundEventIdentifier; } } }