package net.minecraft.world.entity.animal; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.FluidTags; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.AgeableMob; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.pathfinder.PathType; public abstract class AgeableWaterCreature extends AgeableMob { protected AgeableWaterCreature(final EntityType type, final Level level) { super(type, level); this.setPathfindingMalus(PathType.WATER, 0.0F); } @Override public boolean checkSpawnObstruction(final LevelReader level) { return level.isUnobstructed(this); } @Override public int getAmbientSoundInterval() { return 120; } @Override public int getBaseExperienceReward(final ServerLevel level) { return 1 + this.random.nextInt(3); } protected void handleAirSupply(final int preTickAirSupply) { if (this.isAlive() && !this.isInWater()) { this.setAirSupply(preTickAirSupply - 1); if (this.shouldTakeDrowningDamage()) { this.setAirSupply(0); this.hurt(this.damageSources().drown(), 2.0F); } } else { this.setAirSupply(300); } } @Override public void baseTick() { int airSupply = this.getAirSupply(); super.baseTick(); this.handleAirSupply(airSupply); } @Override public boolean isPushedByFluid() { return false; } @Override public boolean canBeLeashed() { return false; } public static boolean checkSurfaceAgeableWaterCreatureSpawnRules( final EntityType type, final LevelAccessor level, final EntitySpawnReason spawnReason, final BlockPos pos, final RandomSource random ) { int seaLevel = level.getSeaLevel(); int minSpawnLevel = seaLevel - 13; return pos.getY() >= minSpawnLevel && pos.getY() <= seaLevel && level.getFluidState(pos.below()).is(FluidTags.WATER) && level.getBlockState(pos.above()).is(Blocks.WATER); } }