package net.minecraft.world.entity.ambient; import net.minecraft.core.BlockPos; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.tags.BlockTags; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.AnimationState; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.targeting.TargetingConditions; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.levelgen.Heightmap; import net.minecraft.world.level.storage.ValueInput; import net.minecraft.world.level.storage.ValueOutput; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; public class Bat extends AmbientCreature { public static final float FLAP_LENGTH_SECONDS = 0.5F; public static final float TICKS_PER_FLAP = 10.0F; private static final EntityDataAccessor DATA_ID_FLAGS = SynchedEntityData.defineId(Bat.class, EntityDataSerializers.BYTE); private static final int FLAG_RESTING = 1; private static final TargetingConditions BAT_RESTING_TARGETING = TargetingConditions.forNonCombat().range(4.0); private static final byte DEFAULT_FLAGS = 0; public final AnimationState flyAnimationState = new AnimationState(); public final AnimationState restAnimationState = new AnimationState(); @Nullable private BlockPos targetPosition; public Bat(final EntityType type, final Level level) { super(type, level); if (!level.isClientSide()) { this.setResting(true); } } @Override public boolean isFlapping() { return !this.isResting() && this.tickCount % 10.0F == 0.0F; } @Override protected void defineSynchedData(final SynchedEntityData.Builder entityData) { super.defineSynchedData(entityData); entityData.define(DATA_ID_FLAGS, (byte)0); } @Override protected float getSoundVolume() { return 0.1F; } @Override public float getVoicePitch() { return super.getVoicePitch() * 0.95F; } @Nullable @Override public SoundEvent getAmbientSound() { return this.isResting() && this.random.nextInt(4) != 0 ? null : SoundEvents.BAT_AMBIENT; } @Override protected SoundEvent getHurtSound(final DamageSource source) { return SoundEvents.BAT_HURT; } @Override protected SoundEvent getDeathSound() { return SoundEvents.BAT_DEATH; } @Override public boolean isPushable() { return false; } @Override protected void doPush(final Entity entity) { } @Override protected void pushEntities() { } public static AttributeSupplier.Builder createAttributes() { return Mob.createMobAttributes().add(Attributes.MAX_HEALTH, 6.0); } public boolean isResting() { return (this.entityData.get(DATA_ID_FLAGS) & 1) != 0; } public void setResting(final boolean value) { byte current = this.entityData.get(DATA_ID_FLAGS); if (value) { this.entityData.set(DATA_ID_FLAGS, (byte)(current | 1)); } else { this.entityData.set(DATA_ID_FLAGS, (byte)(current & -2)); } } @Override public void tick() { super.tick(); if (this.isResting()) { this.setDeltaMovement(Vec3.ZERO); this.setPosRaw(this.getX(), Mth.floor(this.getY()) + 1.0 - this.getBbHeight(), this.getZ()); } else { this.setDeltaMovement(this.getDeltaMovement().multiply(1.0, 0.6, 1.0)); } this.setupAnimationStates(); } @Override protected void customServerAiStep(final ServerLevel level) { super.customServerAiStep(level); BlockPos pos = this.blockPosition(); BlockPos above = pos.above(); if (this.isResting()) { boolean isSilent = this.isSilent(); if (level.getBlockState(above).isRedstoneConductor(level, pos)) { if (this.random.nextInt(200) == 0) { this.yHeadRot = this.random.nextInt(360); } if (level.getNearestPlayer(BAT_RESTING_TARGETING, this) != null) { this.setResting(false); if (!isSilent) { level.levelEvent(null, 1025, pos, 0); } } } else { this.setResting(false); if (!isSilent) { level.levelEvent(null, 1025, pos, 0); } } } else { if (this.targetPosition != null && (!level.isEmptyBlock(this.targetPosition) || this.targetPosition.getY() <= level.getMinY())) { this.targetPosition = null; } if (this.targetPosition == null || this.random.nextInt(30) == 0 || this.targetPosition.closerToCenterThan(this.position(), 2.0)) { this.targetPosition = BlockPos.containing( this.getX() + this.random.nextInt(7) - this.random.nextInt(7), this.getY() + this.random.nextInt(6) - 2.0, this.getZ() + this.random.nextInt(7) - this.random.nextInt(7) ); } double dx = this.targetPosition.getX() + 0.5 - this.getX(); double dy = this.targetPosition.getY() + 0.1 - this.getY(); double dz = this.targetPosition.getZ() + 0.5 - this.getZ(); Vec3 movement = this.getDeltaMovement(); Vec3 newMovement = movement.add( (Math.signum(dx) * 0.5 - movement.x) * 0.1F, (Math.signum(dy) * 0.7F - movement.y) * 0.1F, (Math.signum(dz) * 0.5 - movement.z) * 0.1F ); this.setDeltaMovement(newMovement); float yRotD = (float)(Mth.atan2(newMovement.z, newMovement.x) * 180.0F / (float)Math.PI) - 90.0F; float rotDiff = Mth.wrapDegrees(yRotD - this.getYRot()); this.zza = 0.5F; this.setYRot(this.getYRot() + rotDiff); if (this.random.nextInt(100) == 0 && level.getBlockState(above).isRedstoneConductor(level, above)) { this.setResting(true); } } } @Override protected Entity.MovementEmission getMovementEmission() { return Entity.MovementEmission.EVENTS; } @Override protected void checkFallDamage(final double ya, final boolean onGround, final BlockState onState, final BlockPos pos) { } @Override public boolean isIgnoringBlockTriggers() { return true; } @Override public boolean hurtServer(final ServerLevel level, final DamageSource source, final float damage) { if (this.isInvulnerableTo(level, source)) { return false; } else { if (this.isResting()) { this.setResting(false); } return super.hurtServer(level, source, damage); } } @Override protected void readAdditionalSaveData(final ValueInput input) { super.readAdditionalSaveData(input); this.entityData.set(DATA_ID_FLAGS, input.getByteOr("BatFlags", (byte)0)); } @Override protected void addAdditionalSaveData(final ValueOutput output) { super.addAdditionalSaveData(output); output.putByte("BatFlags", this.entityData.get(DATA_ID_FLAGS)); } public static boolean checkBatSpawnRules( final EntityType type, final LevelAccessor level, final EntitySpawnReason spawnReason, final BlockPos pos, final RandomSource random ) { if (pos.getY() >= level.getHeightmapPos(Heightmap.Types.WORLD_SURFACE, pos).getY()) { return false; } else if (random.nextBoolean()) { return false; } else if (level.getMaxLocalRawBrightness(pos) > random.nextInt(4)) { return false; } else { return !level.getBlockState(pos.below()).is(BlockTags.BATS_SPAWNABLE_ON) ? false : checkMobSpawnRules(type, level, spawnReason, pos, random); } } private void setupAnimationStates() { if (this.isResting()) { this.flyAnimationState.stop(); this.restAnimationState.startIfStopped(this.tickCount); } else { this.restAnimationState.stop(); this.flyAnimationState.startIfStopped(this.tickCount); } } }