package net.minecraft.world.entity.ai.navigation; import net.minecraft.core.BlockPos; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.Mob; import net.minecraft.world.level.Level; import net.minecraft.world.level.pathfinder.FlyNodeEvaluator; import net.minecraft.world.level.pathfinder.Path; import net.minecraft.world.level.pathfinder.PathFinder; import net.minecraft.world.phys.Vec3; public class FlyingPathNavigation extends PathNavigation { public FlyingPathNavigation(final Mob mob, final Level level) { super(mob, level); } @Override protected PathFinder createPathFinder(final int maxVisitedNodes) { this.nodeEvaluator = new FlyNodeEvaluator(); return new PathFinder(this.nodeEvaluator, maxVisitedNodes); } @Override protected boolean canMoveDirectly(final Vec3 startPos, final Vec3 stopPos) { return isClearForMovementBetween(this.mob, startPos, stopPos, true); } @Override protected boolean canUpdatePath() { return this.canFloat() && this.mob.isInLiquid() || !this.mob.isPassenger(); } @Override protected Vec3 getTempMobPos() { return this.mob.position(); } @Override public Path createPath(final Entity target, final int reachRange) { return this.createPath(target.blockPosition(), reachRange); } @Override public void tick() { this.tick++; if (this.hasDelayedRecomputation) { this.recomputePath(); } if (!this.isDone()) { if (this.canUpdatePath()) { this.followThePath(); } else if (this.path != null && !this.path.isDone()) { Vec3 pos = this.path.getNextEntityPos(this.mob); if (this.mob.getBlockX() == Mth.floor(pos.x) && this.mob.getBlockY() == Mth.floor(pos.y) && this.mob.getBlockZ() == Mth.floor(pos.z)) { this.path.advance(); } } if (!this.isDone()) { Vec3 target = this.path.getNextEntityPos(this.mob); this.mob.getMoveControl().setWantedPosition(target.x, target.y, target.z, this.speedModifier); } } } @Override public boolean isStableDestination(final BlockPos pos) { return this.level.getBlockState(pos).entityCanStandOn(this.level, pos, this.mob); } @Override public boolean canNavigateGround() { return false; } }