package net.minecraft.world.damagesource; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.Mth; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.enchantment.EnchantmentHelper; public class CombatRules { public static final float MAX_ARMOR = 20.0F; public static final float ARMOR_PROTECTION_DIVIDER = 25.0F; public static final float BASE_ARMOR_TOUGHNESS = 2.0F; public static final float MIN_ARMOR_RATIO = 0.2F; private static final int NUM_ARMOR_ITEMS = 4; public static float getDamageAfterAbsorb( final LivingEntity victim, final float damage, final DamageSource source, final float totalArmor, final float armorToughness ) { float toughness = 2.0F + armorToughness / 4.0F; float realArmor = Mth.clamp(totalArmor - damage / toughness, totalArmor * 0.2F, 20.0F); float armorFraction = realArmor / 25.0F; ItemStack weaponItem = source.getWeaponItem(); float modifiedArmorFraction; if (weaponItem != null && victim.level() instanceof ServerLevel level) { modifiedArmorFraction = Mth.clamp(EnchantmentHelper.modifyArmorEffectiveness(level, weaponItem, victim, source, armorFraction), 0.0F, 1.0F); } else { modifiedArmorFraction = armorFraction; } float damageMultiplier = 1.0F - modifiedArmorFraction; return damage * damageMultiplier; } public static float getDamageAfterMagicAbsorb(final float damage, final float totalMagicArmor) { float realArmor = Mth.clamp(totalMagicArmor, 0.0F, 20.0F); return damage * (1.0F - realArmor / 25.0F); } }