package net.minecraft.tags; import net.minecraft.core.registries.Registries; import net.minecraft.resources.Identifier; import net.minecraft.world.level.biome.Biome; public class BiomeTags { public static final TagKey IS_DEEP_OCEAN = create("is_deep_ocean"); public static final TagKey IS_OCEAN = create("is_ocean"); public static final TagKey IS_BEACH = create("is_beach"); public static final TagKey IS_RIVER = create("is_river"); public static final TagKey IS_MOUNTAIN = create("is_mountain"); public static final TagKey IS_BADLANDS = create("is_badlands"); public static final TagKey IS_HILL = create("is_hill"); public static final TagKey IS_TAIGA = create("is_taiga"); public static final TagKey IS_JUNGLE = create("is_jungle"); public static final TagKey IS_FOREST = create("is_forest"); public static final TagKey IS_SAVANNA = create("is_savanna"); public static final TagKey IS_OVERWORLD = create("is_overworld"); public static final TagKey IS_NETHER = create("is_nether"); public static final TagKey IS_END = create("is_end"); public static final TagKey STRONGHOLD_BIASED_TO = create("stronghold_biased_to"); public static final TagKey HAS_BURIED_TREASURE = create("has_structure/buried_treasure"); public static final TagKey HAS_DESERT_PYRAMID = create("has_structure/desert_pyramid"); public static final TagKey HAS_IGLOO = create("has_structure/igloo"); public static final TagKey HAS_JUNGLE_TEMPLE = create("has_structure/jungle_temple"); public static final TagKey HAS_MINESHAFT = create("has_structure/mineshaft"); public static final TagKey HAS_MINESHAFT_MESA = create("has_structure/mineshaft_mesa"); public static final TagKey HAS_OCEAN_MONUMENT = create("has_structure/ocean_monument"); public static final TagKey HAS_OCEAN_RUIN_COLD = create("has_structure/ocean_ruin_cold"); public static final TagKey HAS_OCEAN_RUIN_WARM = create("has_structure/ocean_ruin_warm"); public static final TagKey HAS_PILLAGER_OUTPOST = create("has_structure/pillager_outpost"); public static final TagKey HAS_RUINED_PORTAL_DESERT = create("has_structure/ruined_portal_desert"); public static final TagKey HAS_RUINED_PORTAL_JUNGLE = create("has_structure/ruined_portal_jungle"); public static final TagKey HAS_RUINED_PORTAL_OCEAN = create("has_structure/ruined_portal_ocean"); public static final TagKey HAS_RUINED_PORTAL_SWAMP = create("has_structure/ruined_portal_swamp"); public static final TagKey HAS_RUINED_PORTAL_MOUNTAIN = create("has_structure/ruined_portal_mountain"); public static final TagKey HAS_RUINED_PORTAL_STANDARD = create("has_structure/ruined_portal_standard"); public static final TagKey HAS_SHIPWRECK_BEACHED = create("has_structure/shipwreck_beached"); public static final TagKey HAS_SHIPWRECK = create("has_structure/shipwreck"); public static final TagKey HAS_STRONGHOLD = create("has_structure/stronghold"); public static final TagKey HAS_TRIAL_CHAMBERS = create("has_structure/trial_chambers"); public static final TagKey HAS_SWAMP_HUT = create("has_structure/swamp_hut"); public static final TagKey HAS_VILLAGE_DESERT = create("has_structure/village_desert"); public static final TagKey HAS_VILLAGE_PLAINS = create("has_structure/village_plains"); public static final TagKey HAS_VILLAGE_SAVANNA = create("has_structure/village_savanna"); public static final TagKey HAS_VILLAGE_SNOWY = create("has_structure/village_snowy"); public static final TagKey HAS_VILLAGE_TAIGA = create("has_structure/village_taiga"); public static final TagKey HAS_TRAIL_RUINS = create("has_structure/trail_ruins"); public static final TagKey HAS_WOODLAND_MANSION = create("has_structure/woodland_mansion"); public static final TagKey HAS_NETHER_FORTRESS = create("has_structure/nether_fortress"); public static final TagKey HAS_NETHER_FOSSIL = create("has_structure/nether_fossil"); public static final TagKey HAS_BASTION_REMNANT = create("has_structure/bastion_remnant"); public static final TagKey HAS_ANCIENT_CITY = create("has_structure/ancient_city"); public static final TagKey HAS_RUINED_PORTAL_NETHER = create("has_structure/ruined_portal_nether"); public static final TagKey HAS_END_CITY = create("has_structure/end_city"); public static final TagKey REQUIRED_OCEAN_MONUMENT_SURROUNDING = create("required_ocean_monument_surrounding"); public static final TagKey MINESHAFT_BLOCKING = create("mineshaft_blocking"); public static final TagKey WATER_ON_MAP_OUTLINES = create("water_on_map_outlines"); public static final TagKey PRODUCES_CORALS_FROM_BONEMEAL = create("produces_corals_from_bonemeal"); public static final TagKey WITHOUT_ZOMBIE_SIEGES = create("without_zombie_sieges"); public static final TagKey WITHOUT_WANDERING_TRADER_SPAWNS = create("without_wandering_trader_spawns"); public static final TagKey SPAWNS_COLD_VARIANT_FROGS = create("spawns_cold_variant_frogs"); public static final TagKey SPAWNS_WARM_VARIANT_FROGS = create("spawns_warm_variant_frogs"); public static final TagKey SPAWNS_COLD_VARIANT_FARM_ANIMALS = create("spawns_cold_variant_farm_animals"); public static final TagKey SPAWNS_WARM_VARIANT_FARM_ANIMALS = create("spawns_warm_variant_farm_animals"); public static final TagKey SPAWNS_GOLD_RABBITS = create("spawns_gold_rabbits"); public static final TagKey SPAWNS_WHITE_RABBITS = create("spawns_white_rabbits"); public static final TagKey REDUCED_WATER_AMBIENT_SPAWNS = create("reduce_water_ambient_spawns"); public static final TagKey ALLOWS_TROPICAL_FISH_SPAWNS_AT_ANY_HEIGHT = create("allows_tropical_fish_spawns_at_any_height"); public static final TagKey POLAR_BEARS_SPAWN_ON_ALTERNATE_BLOCKS = create("polar_bears_spawn_on_alternate_blocks"); public static final TagKey MORE_FREQUENT_DROWNED_SPAWNS = create("more_frequent_drowned_spawns"); public static final TagKey ALLOWS_SURFACE_SLIME_SPAWNS = create("allows_surface_slime_spawns"); public static final TagKey SPAWNS_SNOW_FOXES = create("spawns_snow_foxes"); public static final TagKey SPAWNS_CORAL_VARIANT_ZOMBIE_NAUTILUS = create("spawns_coral_variant_zombie_nautilus"); private BiomeTags() { } private static TagKey create(final String name) { return TagKey.create(Registries.BIOME, Identifier.withDefaultNamespace(name)); } }