package net.minecraft.network.protocol.game; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ServerboundPlayerActionPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundPlayerActionPacket::write, ServerboundPlayerActionPacket::new ); private final BlockPos pos; private final Direction direction; private final ServerboundPlayerActionPacket.Action action; private final int sequence; public ServerboundPlayerActionPacket(final ServerboundPlayerActionPacket.Action action, final BlockPos pos, final Direction direction, final int sequence) { this.action = action; this.pos = pos.immutable(); this.direction = direction; this.sequence = sequence; } public ServerboundPlayerActionPacket(final ServerboundPlayerActionPacket.Action action, final BlockPos pos, final Direction direction) { this(action, pos, direction, 0); } private ServerboundPlayerActionPacket(final FriendlyByteBuf input) { this.action = input.readEnum(ServerboundPlayerActionPacket.Action.class); this.pos = input.readBlockPos(); this.direction = Direction.from3DDataValue(input.readUnsignedByte()); this.sequence = input.readVarInt(); } private void write(final FriendlyByteBuf output) { output.writeEnum(this.action); output.writeBlockPos(this.pos); output.writeByte(this.direction.get3DDataValue()); output.writeVarInt(this.sequence); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_PLAYER_ACTION; } public void handle(final ServerGamePacketListener listener) { listener.handlePlayerAction(this); } public BlockPos getPos() { return this.pos; } public Direction getDirection() { return this.direction; } public ServerboundPlayerActionPacket.Action getAction() { return this.action; } public int getSequence() { return this.sequence; } public static enum Action { START_DESTROY_BLOCK, ABORT_DESTROY_BLOCK, STOP_DESTROY_BLOCK, DROP_ALL_ITEMS, DROP_ITEM, RELEASE_USE_ITEM, SWAP_ITEM_WITH_OFFHAND, STAB; } }