package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.TickRateManager; public record ClientboundTickingStatePacket(float tickRate, boolean isFrozen) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundTickingStatePacket::write, ClientboundTickingStatePacket::new ); private ClientboundTickingStatePacket(final FriendlyByteBuf input) { this(input.readFloat(), input.readBoolean()); } public static ClientboundTickingStatePacket from(final TickRateManager manager) { return new ClientboundTickingStatePacket(manager.tickrate(), manager.isFrozen()); } private void write(final FriendlyByteBuf output) { output.writeFloat(this.tickRate); output.writeBoolean(this.isFrozen); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_TICKING_STATE; } public void handle(final ClientGamePacketListener listener) { listener.handleTickingState(this); } }