package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundSetHealthPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundSetHealthPacket::write, ClientboundSetHealthPacket::new ); private final float health; private final int food; private final float saturation; public ClientboundSetHealthPacket(final float health, final int food, final float saturation) { this.health = health; this.food = food; this.saturation = saturation; } private ClientboundSetHealthPacket(final FriendlyByteBuf input) { this.health = input.readFloat(); this.food = input.readVarInt(); this.saturation = input.readFloat(); } private void write(final FriendlyByteBuf output) { output.writeFloat(this.health); output.writeVarInt(this.food); output.writeFloat(this.saturation); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_SET_HEALTH; } public void handle(final ClientGamePacketListener listener) { listener.handleSetHealth(this); } public float getHealth() { return this.health; } public int getFood() { return this.food; } public float getSaturation() { return this.saturation; } }