package net.minecraft.network.protocol.game; import net.minecraft.network.RegistryFriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ClientboundRespawnPacket(CommonPlayerSpawnInfo commonPlayerSpawnInfo, byte dataToKeep) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundRespawnPacket::write, ClientboundRespawnPacket::new ); public static final byte KEEP_ATTRIBUTE_MODIFIERS = 1; public static final byte KEEP_ENTITY_DATA = 2; public static final byte KEEP_ALL_DATA = 3; private ClientboundRespawnPacket(final RegistryFriendlyByteBuf input) { this(new CommonPlayerSpawnInfo(input), input.readByte()); } private void write(final RegistryFriendlyByteBuf output) { this.commonPlayerSpawnInfo.write(output); output.writeByte(this.dataToKeep); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_RESPAWN; } public void handle(final ClientGamePacketListener listener) { listener.handleRespawn(this); } public boolean shouldKeep(final byte mask) { return (this.dataToKeep & mask) != 0; } }