package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundProjectilePowerPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundProjectilePowerPacket::write, ClientboundProjectilePowerPacket::new ); private final int id; private final double accelerationPower; public ClientboundProjectilePowerPacket(final int id, final double accelerationPower) { this.id = id; this.accelerationPower = accelerationPower; } private ClientboundProjectilePowerPacket(final FriendlyByteBuf input) { this.id = input.readVarInt(); this.accelerationPower = input.readDouble(); } private void write(final FriendlyByteBuf output) { output.writeVarInt(this.id); output.writeDouble(this.accelerationPower); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_PROJECTILE_POWER; } public void handle(final ClientGamePacketListener listener) { listener.handleProjectilePowerPacket(this); } public int getId() { return this.id; } public double getAccelerationPower() { return this.accelerationPower; } }