package net.minecraft.data.worldgen; import com.google.common.collect.ImmutableList; import com.mojang.datafixers.util.Pair; import net.minecraft.core.Holder; import net.minecraft.core.HolderGetter; import net.minecraft.core.registries.Registries; import net.minecraft.data.worldgen.placement.VillagePlacements; import net.minecraft.resources.ResourceKey; import net.minecraft.world.level.levelgen.placement.PlacedFeature; import net.minecraft.world.level.levelgen.structure.pools.StructurePoolElement; import net.minecraft.world.level.levelgen.structure.pools.StructureTemplatePool; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureProcessorList; public class DesertVillagePools { public static final ResourceKey START = Pools.createKey("village/desert/town_centers"); private static final ResourceKey TERMINATORS_KEY = Pools.createKey("village/desert/terminators"); private static final ResourceKey ZOMBIE_TERMINATORS_KEY = Pools.createKey("village/desert/zombie/terminators"); public static void bootstrap(final BootstrapContext context) { HolderGetter placedFeatures = context.lookup(Registries.PLACED_FEATURE); Holder patchCactusVillage = placedFeatures.getOrThrow(VillagePlacements.PATCH_CACTUS_VILLAGE); Holder pileHayVillage = placedFeatures.getOrThrow(VillagePlacements.PILE_HAY_VILLAGE); HolderGetter processorLists = context.lookup(Registries.PROCESSOR_LIST); Holder zombieDesert = processorLists.getOrThrow(ProcessorLists.ZOMBIE_DESERT); Holder farmDesert = processorLists.getOrThrow(ProcessorLists.FARM_DESERT); HolderGetter pools = context.lookup(Registries.TEMPLATE_POOL); Holder empty = pools.getOrThrow(Pools.EMPTY); Holder terminators = pools.getOrThrow(TERMINATORS_KEY); Holder zombieTerminators = pools.getOrThrow(ZOMBIE_TERMINATORS_KEY); context.register( START, new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.legacy("village/desert/town_centers/desert_meeting_point_1"), 98), Pair.of(StructurePoolElement.legacy("village/desert/town_centers/desert_meeting_point_2"), 98), Pair.of(StructurePoolElement.legacy("village/desert/town_centers/desert_meeting_point_3"), 49), Pair.of(StructurePoolElement.legacy("village/desert/zombie/town_centers/desert_meeting_point_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/zombie/town_centers/desert_meeting_point_2", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/zombie/town_centers/desert_meeting_point_3", zombieDesert), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "village/desert/streets", new StructureTemplatePool( terminators, ImmutableList.of( Pair.of(StructurePoolElement.legacy("village/desert/streets/corner_01"), 3), Pair.of(StructurePoolElement.legacy("village/desert/streets/corner_02"), 3), Pair.of(StructurePoolElement.legacy("village/desert/streets/straight_01"), 4), Pair.of(StructurePoolElement.legacy("village/desert/streets/straight_02"), 4), Pair.of(StructurePoolElement.legacy("village/desert/streets/straight_03"), 3), Pair.of(StructurePoolElement.legacy("village/desert/streets/crossroad_01"), 3), Pair.of(StructurePoolElement.legacy("village/desert/streets/crossroad_02"), 3), Pair.of(StructurePoolElement.legacy("village/desert/streets/crossroad_03"), 3), Pair.of(StructurePoolElement.legacy("village/desert/streets/square_01"), 3), Pair.of(StructurePoolElement.legacy("village/desert/streets/square_02"), 3), Pair.of(StructurePoolElement.legacy("village/desert/streets/turn_01"), 3) ), StructureTemplatePool.Projection.TERRAIN_MATCHING ) ); Pools.register( context, "village/desert/zombie/streets", new StructureTemplatePool( zombieTerminators, ImmutableList.of( Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/corner_01"), 3), Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/corner_02"), 3), Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/straight_01"), 4), Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/straight_02"), 4), Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/straight_03"), 3), Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/crossroad_01"), 3), Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/crossroad_02"), 3), Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/crossroad_03"), 3), Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/square_01"), 3), Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/square_02"), 3), Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/turn_01"), 3) ), StructureTemplatePool.Projection.TERRAIN_MATCHING ) ); Pools.register( context, "village/desert/houses", new StructureTemplatePool( terminators, ImmutableList.of( Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_2"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_3"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_4"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_5"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_6"), 1), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_7"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_8"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_medium_house_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_medium_house_2"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_butcher_shop_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_tool_smith_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_fletcher_house_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_shepherd_house_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_armorer_1"), 1), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_fisher_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_tannery_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_cartographer_house_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_library_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_mason_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_weaponsmith_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_temple_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_temple_2"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_large_farm_1", farmDesert), 11), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_farm_1", farmDesert), 4), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_farm_2", farmDesert), 4), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_animal_pen_1"), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_animal_pen_2"), 2), Pair.of(StructurePoolElement.empty(), 5) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "village/desert/zombie/houses", new StructureTemplatePool( zombieTerminators, ImmutableList.of( Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_2", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_3", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_4", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_5", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_6", zombieDesert), 1), Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_7", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_8", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_medium_house_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_medium_house_2", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_butcher_shop_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_tool_smith_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_fletcher_house_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_shepherd_house_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_armorer_1", zombieDesert), 1), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_fisher_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_tannery_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_cartographer_house_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_library_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_mason_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_weaponsmith_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_temple_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_temple_2", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_large_farm_1", zombieDesert), 7), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_farm_1", zombieDesert), 4), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_farm_2", zombieDesert), 4), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_animal_pen_1", zombieDesert), 2), Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_animal_pen_2", zombieDesert), 2), Pair.of(StructurePoolElement.empty(), 5) ), StructureTemplatePool.Projection.RIGID ) ); context.register( TERMINATORS_KEY, new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.legacy("village/desert/terminators/terminator_01"), 1), Pair.of(StructurePoolElement.legacy("village/desert/terminators/terminator_02"), 1) ), StructureTemplatePool.Projection.TERRAIN_MATCHING ) ); context.register( ZOMBIE_TERMINATORS_KEY, new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.legacy("village/desert/terminators/terminator_01"), 1), Pair.of(StructurePoolElement.legacy("village/desert/zombie/terminators/terminator_02"), 1) ), StructureTemplatePool.Projection.TERRAIN_MATCHING ) ); Pools.register( context, "village/desert/decor", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.legacy("village/desert/desert_lamp_1"), 10), Pair.of(StructurePoolElement.feature(patchCactusVillage), 4), Pair.of(StructurePoolElement.feature(pileHayVillage), 4), Pair.of(StructurePoolElement.empty(), 10) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "village/desert/zombie/decor", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.legacy("village/desert/desert_lamp_1", zombieDesert), 10), Pair.of(StructurePoolElement.feature(patchCactusVillage), 4), Pair.of(StructurePoolElement.feature(pileHayVillage), 4), Pair.of(StructurePoolElement.empty(), 10) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "village/desert/villagers", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.legacy("village/desert/villagers/nitwit"), 1), Pair.of(StructurePoolElement.legacy("village/desert/villagers/baby"), 1), Pair.of(StructurePoolElement.legacy("village/desert/villagers/unemployed"), 10) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "village/desert/camel", new StructureTemplatePool( empty, ImmutableList.of(Pair.of(StructurePoolElement.legacy("village/desert/camel_spawn"), 1)), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "village/desert/zombie/villagers", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.legacy("village/desert/zombie/villagers/nitwit"), 1), Pair.of(StructurePoolElement.legacy("village/desert/zombie/villagers/unemployed"), 10) ), StructureTemplatePool.Projection.RIGID ) ); } }