package net.minecraft.core; public class Cursor3D { public static final int TYPE_INSIDE = 0; public static final int TYPE_FACE = 1; public static final int TYPE_EDGE = 2; public static final int TYPE_CORNER = 3; private final int originX; private final int originY; private final int originZ; private final int width; private final int height; private final int depth; private final int end; private int index; private int x; private int y; private int z; public Cursor3D(final int minX, final int minY, final int minZ, final int maxX, final int maxY, final int maxZ) { this.originX = minX; this.originY = minY; this.originZ = minZ; this.width = maxX - minX + 1; this.height = maxY - minY + 1; this.depth = maxZ - minZ + 1; this.end = this.width * this.height * this.depth; } public boolean advance() { if (this.index == this.end) { return false; } else { this.x = this.index % this.width; int slice = this.index / this.width; this.y = slice % this.height; this.z = slice / this.height; this.index++; return true; } } public int nextX() { return this.originX + this.x; } public int nextY() { return this.originY + this.y; } public int nextZ() { return this.originZ + this.z; } public int getNextType() { int type = 0; if (this.x == 0 || this.x == this.width - 1) { type++; } if (this.y == 0 || this.y == this.height - 1) { type++; } if (this.z == 0 || this.z == this.depth - 1) { type++; } return type; } }