package net.minecraft.client.resources.sounds; import it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap; import java.util.Objects; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.player.LocalPlayer; import net.minecraft.client.sounds.SoundManager; import net.minecraft.core.BlockPos; import net.minecraft.core.Holder; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundSource; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.world.attribute.AmbientAdditionsSettings; import net.minecraft.world.attribute.AmbientSounds; import net.minecraft.world.attribute.EnvironmentAttributeSystem; import net.minecraft.world.attribute.EnvironmentAttributes; import net.minecraft.world.level.Level; import net.minecraft.world.level.LightLayer; import org.jspecify.annotations.Nullable; @Environment(EnvType.CLIENT) public class BiomeAmbientSoundsHandler implements AmbientSoundHandler { private static final int LOOP_SOUND_CROSS_FADE_TIME = 40; private static final float SKY_MOOD_RECOVERY_RATE = 0.001F; private final LocalPlayer player; private final SoundManager soundManager; private final RandomSource random; private final Object2ObjectArrayMap, BiomeAmbientSoundsHandler.LoopSoundInstance> loopSounds = new Object2ObjectArrayMap<>(); private float moodiness; @Nullable private Holder previousLoopSound; public BiomeAmbientSoundsHandler(final LocalPlayer player, final SoundManager soundManager) { this.random = player.level().getRandom(); this.player = player; this.soundManager = soundManager; } public float getMoodiness() { return this.moodiness; } @Override public void tick() { this.loopSounds.values().removeIf(AbstractTickableSoundInstance::isStopped); Level level = this.player.level(); EnvironmentAttributeSystem environmentAttributes = level.environmentAttributes(); AmbientSounds ambientSounds = environmentAttributes.getValue(EnvironmentAttributes.AMBIENT_SOUNDS, this.player.position()); Holder currentLoopSound = (Holder)ambientSounds.loop().orElse(null); if (!Objects.equals(currentLoopSound, this.previousLoopSound)) { this.previousLoopSound = currentLoopSound; this.loopSounds.values().forEach(BiomeAmbientSoundsHandler.LoopSoundInstance::fadeOut); if (currentLoopSound != null) { this.loopSounds.compute(currentLoopSound, (biomeKey, soundInstance) -> { if (soundInstance == null) { soundInstance = new BiomeAmbientSoundsHandler.LoopSoundInstance(currentLoopSound.value()); this.soundManager.play(soundInstance); } soundInstance.fadeIn(); return soundInstance; }); } } for (AmbientAdditionsSettings additions : ambientSounds.additions()) { if (this.random.nextDouble() < additions.tickChance()) { this.soundManager.play(SimpleSoundInstance.forAmbientAddition(additions.soundEvent().value())); } } ambientSounds.mood() .ifPresent( mood -> { int searchSpan = mood.blockSearchExtent() * 2 + 1; BlockPos blockSamplingPos = BlockPos.containing( this.player.getX() + this.random.nextInt(searchSpan) - mood.blockSearchExtent(), this.player.getEyeY() + this.random.nextInt(searchSpan) - mood.blockSearchExtent(), this.player.getZ() + this.random.nextInt(searchSpan) - mood.blockSearchExtent() ); int skyBrightness = level.getBrightness(LightLayer.SKY, blockSamplingPos); if (skyBrightness > 0) { this.moodiness -= skyBrightness / 15.0F * 0.001F; } else { this.moodiness = this.moodiness - (float)(level.getBrightness(LightLayer.BLOCK, blockSamplingPos) - 1) / mood.tickDelay(); } if (this.moodiness >= 1.0F) { double blockSampleX = blockSamplingPos.getX() + 0.5; double blockSampleY = blockSamplingPos.getY() + 0.5; double blockSampleZ = blockSamplingPos.getZ() + 0.5; double blockDirectionX = blockSampleX - this.player.getX(); double blockDirectionY = blockSampleY - this.player.getEyeY(); double blockDirectionZ = blockSampleZ - this.player.getZ(); double blockDistance = Math.sqrt(blockDirectionX * blockDirectionX + blockDirectionY * blockDirectionY + blockDirectionZ * blockDirectionZ); double soundSourceDistance = blockDistance + mood.soundPositionOffset(); SimpleSoundInstance moodSoundInstance = SimpleSoundInstance.forAmbientMood( mood.soundEvent().value(), this.random, this.player.getX() + blockDirectionX / blockDistance * soundSourceDistance, this.player.getEyeY() + blockDirectionY / blockDistance * soundSourceDistance, this.player.getZ() + blockDirectionZ / blockDistance * soundSourceDistance ); this.soundManager.play(moodSoundInstance); this.moodiness = 0.0F; } else { this.moodiness = Math.max(this.moodiness, 0.0F); } } ); } @Environment(EnvType.CLIENT) public static class LoopSoundInstance extends AbstractTickableSoundInstance { private int fadeDirection; private int fade; public LoopSoundInstance(final SoundEvent soundEvent) { super(soundEvent, SoundSource.AMBIENT, SoundInstance.createUnseededRandom()); this.looping = true; this.delay = 0; this.volume = 1.0F; this.relative = true; } @Override public void tick() { if (this.fade < 0) { this.stop(); } this.fade = this.fade + this.fadeDirection; this.volume = Mth.clamp(this.fade / 40.0F, 0.0F, 1.0F); } public void fadeOut() { this.fade = Math.min(this.fade, 40); this.fadeDirection = -1; } public void fadeIn() { this.fade = Math.max(0, this.fade); this.fadeDirection = 1; } } }