package net.minecraft.client.renderer.texture; import com.mojang.blaze3d.buffers.GpuBufferSlice; import com.mojang.blaze3d.buffers.Std140Builder; import com.mojang.blaze3d.platform.Transparency; import com.mojang.blaze3d.textures.GpuTexture; import com.mojang.blaze3d.vertex.VertexConsumer; import java.nio.ByteBuffer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.renderer.SpriteCoordinateExpander; import net.minecraft.resources.Identifier; import org.joml.Matrix4f; import org.lwjgl.system.MemoryUtil; @Environment(EnvType.CLIENT) public class TextureAtlasSprite implements AutoCloseable { private final Identifier atlasLocation; private final SpriteContents contents; private final int x; private final int y; private final float u0; private final float u1; private final float v0; private final float v1; private final int padding; protected TextureAtlasSprite( final Identifier atlasLocation, final SpriteContents contents, final int atlasWidth, final int atlasHeight, final int x, final int y, final int padding ) { this.atlasLocation = atlasLocation; this.contents = contents; this.padding = padding; this.x = x; this.y = y; this.u0 = (float)(x + padding) / atlasWidth; this.u1 = (float)(x + padding + contents.width()) / atlasWidth; this.v0 = (float)(y + padding) / atlasHeight; this.v1 = (float)(y + padding + contents.height()) / atlasHeight; } public int getX() { return this.x; } public int getY() { return this.y; } public float getU0() { return this.u0; } public float getU1() { return this.u1; } public SpriteContents contents() { return this.contents; } public SpriteContents.AnimationState createAnimationState(final GpuBufferSlice uboSlice, final int spriteUboSize) { return this.contents.createAnimationState(uboSlice, spriteUboSize); } public Transparency transparency() { return this.contents.transparency(); } public float getU(final float offset) { float diff = this.u1 - this.u0; return this.u0 + diff * offset; } public float getV0() { return this.v0; } public float getV1() { return this.v1; } public float getV(final float offset) { float diff = this.v1 - this.v0; return this.v0 + diff * offset; } public Identifier atlasLocation() { return this.atlasLocation; } public String toString() { return "TextureAtlasSprite{contents='" + this.contents + "', u0=" + this.u0 + ", u1=" + this.u1 + ", v0=" + this.v0 + ", v1=" + this.v1 + "}"; } public void uploadFirstFrame(final GpuTexture destination, final int level) { this.contents.uploadFirstFrame(destination, level); } public VertexConsumer wrap(final VertexConsumer buffer) { return new SpriteCoordinateExpander(buffer, this); } public boolean isAnimated() { return this.contents.isAnimated(); } public void uploadSpriteUbo( final ByteBuffer uboBuffer, final int startOffset, final int maxMipLevel, final int atlasWidth, final int atlasHeight, final int spriteUboSize ) { for (int level = 0; level <= maxMipLevel; level++) { Std140Builder.intoBuffer(MemoryUtil.memSlice(uboBuffer, startOffset + level * spriteUboSize, spriteUboSize)) .putMat4f(new Matrix4f().ortho2D(0.0F, atlasWidth >> level, 0.0F, atlasHeight >> level)) .putMat4f( new Matrix4f() .translate(this.x >> level, this.y >> level, 0.0F) .scale(this.contents.width() + this.padding * 2 >> level, this.contents.height() + this.padding * 2 >> level, 1.0F) ) .putFloat((float)this.padding / this.contents.width()) .putFloat((float)this.padding / this.contents.height()) .putInt(level); } } public void close() { this.contents.close(); } }