package net.minecraft.client.renderer.texture; import com.mojang.blaze3d.platform.NativeImage; import com.mojang.blaze3d.textures.GpuTextureView; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.util.ARGB; @Environment(EnvType.CLIENT) public class OverlayTexture implements AutoCloseable { private static final int SIZE = 16; public static final int NO_WHITE_U = 0; public static final int RED_OVERLAY_V = 3; public static final int WHITE_OVERLAY_V = 10; public static final int NO_OVERLAY = pack(0, 10); private final DynamicTexture texture = new DynamicTexture("Entity Color Overlay", 16, 16, false); public OverlayTexture() { NativeImage pixels = this.texture.getPixels(); for (int y = 0; y < 16; y++) { for (int x = 0; x < 16; x++) { if (y < 8) { pixels.setPixel(x, y, -1291911168); } else { int a = (int)((1.0F - x / 15.0F * 0.75F) * 255.0F); pixels.setPixel(x, y, ARGB.white(a)); } } } this.texture.upload(); } public void close() { this.texture.close(); } public static int u(final float whiteOverlayProgress) { return (int)(whiteOverlayProgress * 15.0F); } public static int v(final boolean hurtOverlay) { return hurtOverlay ? 3 : 10; } public static int pack(final int u, final int v) { return u | v << 16; } public static int pack(final float whiteOverlayProgress, final boolean redOverlay) { return pack(u(whiteOverlayProgress), v(redOverlay)); } public GpuTextureView getTextureView() { return this.texture.getTextureView(); } }