package net.minecraft.client.renderer.state.level; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.renderer.SubmitNodeCollector; @Environment(EnvType.CLIENT) public interface ParticleGroupRenderState { void submit(SubmitNodeCollector submitNodeCollector, final CameraRenderState camera); default void clear() { } }