package net.minecraft.client.renderer.special; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Optional; import java.util.function.Consumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.Model; import net.minecraft.client.renderer.Sheets; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.blockentity.StandingSignRenderer; import net.minecraft.client.resources.model.sprite.SpriteGetter; import net.minecraft.client.resources.model.sprite.SpriteId; import net.minecraft.resources.Identifier; import net.minecraft.world.level.block.PlainSignBlock; import net.minecraft.world.level.block.state.properties.WoodType; import org.joml.Vector3fc; @Environment(EnvType.CLIENT) public class StandingSignSpecialRenderer implements NoDataSpecialModelRenderer { private final SpriteGetter sprites; private final Model.Simple model; private final SpriteId sprite; public StandingSignSpecialRenderer(final SpriteGetter sprites, final Model.Simple model, final SpriteId sprite) { this.sprites = sprites; this.model = model; this.sprite = sprite; } @Override public void submit( final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final int lightCoords, final int overlayCoords, final boolean hasFoil, final int outlineColor ) { StandingSignRenderer.submitSpecial(this.sprites, poseStack, submitNodeCollector, lightCoords, overlayCoords, this.model, this.sprite); } @Override public void getExtents(final Consumer output) { PoseStack poseStack = new PoseStack(); this.model.root().getExtentsForGui(poseStack, output); } @Environment(EnvType.CLIENT) public record Unbaked(WoodType woodType, PlainSignBlock.Attachment attachment, Optional texture) implements NoDataSpecialModelRenderer.Unbaked { public static final MapCodec MAP_CODEC = RecordCodecBuilder.mapCodec( i -> i.group( WoodType.CODEC.fieldOf("wood_type").forGetter(StandingSignSpecialRenderer.Unbaked::woodType), PlainSignBlock.Attachment.CODEC .optionalFieldOf("attachement", PlainSignBlock.Attachment.GROUND) .forGetter(StandingSignSpecialRenderer.Unbaked::attachment), Identifier.CODEC.optionalFieldOf("texture").forGetter(StandingSignSpecialRenderer.Unbaked::texture) ) .apply(i, StandingSignSpecialRenderer.Unbaked::new) ); public Unbaked(final WoodType woodType, final PlainSignBlock.Attachment attachment) { this(woodType, attachment, Optional.empty()); } @Override public MapCodec type() { return MAP_CODEC; } public StandingSignSpecialRenderer bake(final SpecialModelRenderer.BakingContext context) { Model.Simple model = StandingSignRenderer.createSignModel(context.entityModelSet(), this.woodType, this.attachment); SpriteId sprite = (SpriteId)this.texture.map(Sheets.SIGN_MAPPER::apply).orElseGet(() -> Sheets.getSignSprite(this.woodType)); return new StandingSignSpecialRenderer(context.sprites(), model, sprite); } } }